[General] Range Unit/Hero attack rotation

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Hello, i know this question was kind of funny but i would like to know how to make the "Range attacking Unit/Hero" rotates. Where that "Range attacking Unit/Hero" should rotate to point its weapon to its target to able to match the point of where its missile was heading. Was this able to be done in object editor, if so how to do it?
hope you guys understand what i've just said. Thanks in advance
 

Uncle

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That's how the game works already, any non-Building unit needs to be facing it's target to attack it. Really, it's just tied to the Movement Type, it doesn't matter if it's a building or not.

Do you mean the bug that Reforged introduced with buildings not turning to face their targets? I think it's an HD only issue. There's several solutions on Hive already. The night elf Root/Uproot ability can apparently fix it.
 
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