[Solved] Randomizing an attatchment when a unit is trained?

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Crunchtacular

C

Crunchtacular

I'm wondering if there is anyway to make it so that my unit will have a weapon randomized between two attatchments. Like it has 50/50 chance of have a sword or a mace in my case. Thank you in advance if anyone helps.
 
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Random integer number between 1 and 2) Equal to 1
    • Then - Actions
      • Special Effect - Create a special effect attached to the weapon of {Unit} using {Effect 1}
    • Else - Actions
      • Special Effect - Create a special effect attached to the weapon of {Unit} using {Effect 2}
 
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