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[Solved] Random creep unit-type creates a unit that is not Neutral Hostile

Level 8
Joined
May 13, 2023
Messages
64
In the Editor, I set a trigger to create a random creep unit-type.

I modified Grunt type to work as a creep - set race to Creep, and set it do display in editor as Neutral Hostile - this is the only way to definitely get a unit to be used as a creep. As expected, it can be created by the aforementioned trigger.

After this, I created a custom unit-type by copying Grunt. I renamed it to "Basic Orc Unit" in order to see the difference, and reset race to Orc and reset displaying in Editor as Neutral Hostile to "False". However, despite the changes, this unit can be created as a random creep unit-type.

How can I bypass this for now?
 
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