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Make quests like in the guide @Strydhaizer linked, and to get the quest tracker game messages you need to track amount of killed wraiths in an integer, then show it to the player through game messages every time the player kills a wraith. Read some guides on variables to learn how to track them.
Ugh, the first part of the tutorial is...literally more obvious than a glass of water, while the last part is way too specific, I don't think he will understand that.
Step 1: open your map
Step 2: Press F4 for trigger editor (that huge orange a on top bar)
Step 3: find things related with quests (use the search bar if needed)
Step 4: Figure it out yourself. Specially since you didn't give a concrete example.
If you're pretty new to the editor, then I'd suggest playing around with stuff first and learn the basics, don't jump into a project right off the bat, that just slows your progress.
An example of update, completion and reward would be like this:
A Quest
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Quest Unit
Actions
Set Killed = (Killed + 1)
Quest - Display to (All players) the Quest Update message: Some Update
Quest - Change the description of MyQuest to Updated description
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killed Equal to 25
Then - Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Completed message: Complete Message
Quest - Mark MyQuest as Completed
Quest - Change the description of MyQuest to Updated description
Player - Add 1000 to (Owner of (Triggering unit)) Current gold
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