I'm making a map (I deleted my old map which almost was finish), with about 10 custom models, and a lot of custom spells and abillities. I have been making 3D/CG for about 3 years, but mostly high poly scenes. So i have some experience in how to make a model, texture it, rig it and animate it. Anyway here is some questions I really need a answer on:
1. How many frames should the animationes be in? I would problely choice something like a 100-150 frames for a walk animation. But the frame rate in war3 is 960 per second, so im a bit confused.
2. How many frames should all the animations be? (Including all of them, like attack, stand and so on)
3. In the death animation, should i use the textures from war3? and how could i do that? Should the model just fall and sink below the cordinate 0?
4. Should i name the camera i use for the portrait something?
5. Is there anything wrong with using the DeX script? apart that i have to copy/paste the code in to a notepad?
Well that was a lot :S But i really hope that u can help me... I have tried to search in the forum, but i found nothing.
Thx...
1. How many frames should the animationes be in? I would problely choice something like a 100-150 frames for a walk animation. But the frame rate in war3 is 960 per second, so im a bit confused.
2. How many frames should all the animations be? (Including all of them, like attack, stand and so on)
3. In the death animation, should i use the textures from war3? and how could i do that? Should the model just fall and sink below the cordinate 0?
4. Should i name the camera i use for the portrait something?
5. Is there anything wrong with using the DeX script? apart that i have to copy/paste the code in to a notepad?
Well that was a lot :S But i really hope that u can help me... I have tried to search in the forum, but i found nothing.
Thx...