- Joined
- Sep 10, 2022
- Messages
- 101
I started digging through the AI script files and found preload files there. After reading scattered posts on the hive and some outside of it, I don't really understand what preload files are for and how to use them. Are they still relevant?
When I opened the .pld file, I saw quite understandable functions, but I can't figure out what the PreloadEnd() function is, which takes a real value as a parameter. What does this function do..?
Also, if it's worth doing a preload, then in what cases? For example, if I have units pre-placed on the map before the map starts, should I load textures for them like mdx. and blp?
Example:
When I opened the .pld file, I saw quite understandable functions, but I can't figure out what the PreloadEnd() function is, which takes a real value as a parameter. What does this function do..?
Also, if it's worth doing a preload, then in what cases? For example, if I have units pre-placed on the map before the map starts, should I load textures for them like mdx. and blp?
Example:
JASS:
function PreloadFiles takes nothing returns nothing
call Preload( "Buildings\\Undead\\AltarOfDarkness\\AltarOfDarkness.mdx" )
call Preload( "Buildings\\Undead\\AltarOfDarkness\\AltarOfDarknessDeath.mdx" )
call Preload( "Buildings\\Undead\\AltarOfDarkness\\AltarOfDarkness_Portrait.mdx" )
call Preload( "Buildings\\Undead\\BoneYard\\BoneYard.mdx" )
call Preload( "Buildings\\Undead\\BoneYard\\BoneyardDeath.mdx" )
call Preload( "Buildings\\Undead\\BoneYard\\BoneYard_Portrait.mdx" )
call Preload( "Buildings\\Undead\\Crypt\\Crypt.mdx" )
call Preload( "Buildings\\Undead\\Crypt\\CryptDeath.mdx" )
call Preload( "Buildings\\Undead\\Crypt\\Crypt_Portrait.mdx" )
call Preload( "Buildings\\Undead\\GargoyleSpire\\GargoyleSpire.mdx" )
call Preload( "Buildings\\Undead\\GargoyleSpire\\GargoyleSpire_Portrait.mdx" )
call Preload( "Buildings\\Undead\\Graveyard\\Graveyard.mdx" )
call Preload( "Buildings\\Undead\\Graveyard\\GraveyardDeath.mdx" )
call Preload( "Buildings\\Undead\\Graveyard\\Graveyard_Portrait.mdx" )
call Preload( "Buildings\\Undead\\HauntedMine\\HauntedGoldMineDeath.mdx" )
call Preload( "Buildings\\Undead\\HauntedMine\\HauntedMine.mdx" )
call Preload( "Buildings\\Undead\\HauntedMine\\HauntedMine_Portrait.mdx" )
call Preload( "Buildings\\Undead\\Necropolis\\BlackCitadelBirth.mdx" )
call Preload( "Buildings\\Undead\\Necropolis\\BlackCitadelDeath.mdx" )
call Preload( "Buildings\\Undead\\Necropolis\\HallsOfTheDeadBirth.mdx" )
call Preload( "Buildings\\Undead\\Necropolis\\HallsOfTheDeadDeath.mdx" )
call Preload( "Buildings\\Undead\\Necropolis\\Necropolis.mdx" )
call Preload( "Buildings\\Undead\\Necropolis\\NecropolisDeath.mdx" )
call Preload( "Buildings\\Undead\\Necropolis\\Necropolis_Portrait.mdx" )
call Preload( "Buildings\\Undead\\SacrificialPit\\SacrificialPit.mdx" )
call Preload( "Buildings\\Undead\\SacrificialPit\\SacrificialPitDeath.mdx" )
call Preload( "Buildings\\Undead\\SacrificialPit\\SacrificialPit_Portrait.mdx" )
call Preload( "Buildings\\Undead\\SlaughterHouse\\SlaughterHouse.mdx" )
call Preload( "Buildings\\Undead\\SlaughterHouse\\SlaughterHouseDeath.mdx" )
call Preload( "Buildings\\Undead\\SlaughterHouse\\SlaughterHouse_Portrait.mdx" )
call Preload( "Buildings\\Undead\\TempleOfTheDamned\\TempleOfTheDamned.mdx" )
call Preload( "Buildings\\Undead\\TempleOfTheDamned\\TempleOfTheDamnedDeath.mdx" )
call Preload( "Buildings\\Undead\\TempleOfTheDamned\\TempleOfTheDamned_Portrait.mdx" )
call Preload( "Buildings\\Undead\\TombOfRelics\\TombOfRelics.mdx" )
call Preload( "Buildings\\Undead\\TombOfRelics\\TombOfRelicsDeath.mdx" )
call Preload( "Buildings\\Undead\\TombOfRelics\\TombOfRelics_Portrait.mdx" )
call Preload( "Buildings\\Undead\\UBirth\\UBirth.mdx" )
call Preload( "Buildings\\Undead\\Ziggurat\\NerubianTowerDeath.mdx" )
call Preload( "Buildings\\Undead\\Ziggurat\\SpiritTowerDeath.mdx" )
call Preload( "Buildings\\Undead\\Ziggurat\\Ziggurat.mdx" )
call Preload( "Buildings\\Undead\\Ziggurat\\ZigguratDeath.mdx" )
call Preload( "Buildings\\Undead\\Ziggurat\\Ziggurat_Portrait.mdx" )
call Preload( "Abilities\\Spells\\Undead\\UndeadMine\\AcolyteMining.wav" )
call Preload( "Abilities\\Spells\\Undead\\UndeadMine\\MineDomeLoop1.wav" )
call Preload( "abilities\\Spells\\Undead\\UndeadMine\\SummonRune1.blp" )
call Preload( "Abilities\\Spells\\Undead\\UndeadMine\\UndeadMineCircle.mdx" )
call Preload( "buildings\\Undead\\AltarOfDarkness\\CreepyAltarOfDark.blp" )
call Preload( "buildings\\Undead\\AltarOfDarkness\\NewCrypt.blp" )
call Preload( "buildings\\undead\\Crypt\\Crypt.mdx" )
call Preload( "Buildings\\Undead\\Crypt\\CryptWhat.wav" )
call Preload( "buildings\\Undead\\Crypt\\NewCreepyScaryCrypt.blp" )
call Preload( "buildings\\Undead\\Necropolis\\CreepyNecropolis.blp" )
call Preload( "buildings\\undead\\Necropolis\\Necropolis.mdx" )
call Preload( "Buildings\\Undead\\Necropolis\\NecropolisWhat.wav" )
call Preload( "buildings\\Undead\\Ziggurat\\UBirth.mdx" )
call Preload( "Buildings\\Undead\\Ziggurat\\ZigguratWhat.wav" )
call Preload( "Environment\\BlightDoodad\\BlightDoodad.mdx" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNAcolyte.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNAltarOfDarkness.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNAttack.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNBoneyard.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNCancel.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNCannibalize.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNCrypt.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNCryptFiend.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNCryptFiendBurrow.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNFrostTower.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNGargoyle.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNGatherGold.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNGhoul.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNGhoulFrenzy.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNGoldMine.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNGraveyard.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNHallOfTheDead.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNHeroCryptLord.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNHeroDeathKnight.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNHeroDreadLord.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNHeroLich.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNHoldPosition.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNMove.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNNecropolis.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNPackBeast.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNPatrol.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNRallyPointUndead.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNRepairOn.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNSacrifice.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNSacrificialPit.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNScourgeBuild.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNSkillz.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNSlaughterhouse.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNStoneForm.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNStop.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNTempleOfTheDamned.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNTombOfRelics.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNUnsummonBuilding.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNWeb.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNZiggurat.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNZigguratUpgrade.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNAcolyte.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNAltarOfDarkness.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNAttack.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNBoneyard.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNCancel.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNCannibalize.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNCrypt.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNCryptFiend.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNCryptFiendBurrow.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNFrostTower.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNGargoyle.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNGatherGold.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNGhoul.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNGhoulFrenzy.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNGoldMine.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNGraveyard.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNHallOfTheDead.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNHeroCryptLord.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNHeroDeathKnight.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNHeroDreadLord.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNHeroLich.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNHoldPosition.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNMove.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNNecropolis.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNPackBeast.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNPatrol.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNRallyPointUndead.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNRepairOn.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNSacrifice.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNSacrificialPit.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNScourgeBuild.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNSkillz.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNSlaughterhouse.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNStoneForm.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNStop.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNTempleOfTheDamned.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNTombOfRelics.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNUnsummonBuilding.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNWeb.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNZiggurat.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNZigguratUpgrade.blp" )
call Preload( "ReplaceableTextures\\Shadows\\ShadowAltarOfDarkness.blp" )
call Preload( "ReplaceableTextures\\Shadows\\ShadowCrypt.blp" )
call Preload( "ReplaceableTextures\\Shadows\\ShadowNecropolis.blp" )
call Preload( "ReplaceableTextures\\Shadows\\ShadowZiggurat.blp" )
call Preload( "ReplaceableTextures\\Splats\\UndeadUberSplat.blp" )
call Preload( "SharedModels\\UBirth.mdx" )
call Preload( "SharedModels\\UndeadBirth.blp" )
call Preload( "Sound\\Buildings\\Undead\\AcolyteBuildingComplete1.wav" )
call Preload( "Sound\\Buildings\\Undead\\UndeadBuildingBirth1.wav" )
call Preload( "Sound\\Buildings\\Undead\\UndeadBuildingBirth2.wav" )
call Preload( "Sound\\Buildings\\Undead\\UndeadBuildingBirth3.wav" )
call Preload( "Sound\\Buildings\\Undead\\UndeadBuildingBirth4.wav" )
call Preload( "Sound\\Buildings\\Undead\\UndeadBuildingBirthWhat1.wav" )
call Preload( "Textures\\Acolyte.blp" )
call Preload( "Textures\\AuraRune7Green.blp" )
call Preload( "Textures\\BlueSqGlow.blp" )
call Preload( "Textures\\DemonRune3.blp" )
call Preload( "Textures\\GenericGlow5.blp" )
call Preload( "Textures\\Ghost2.blp" )
call Preload( "Textures\\grad2b.blp" )
call Preload( "Textures\\GraveYardGhost.blp" )
call Preload( "Textures\\NewZigguratscarycreepytex.blp" )
call Preload( "Textures\\Peasant.blp" )
call Preload( "Textures\\star2_32.blp" )
call Preload( "Textures\\Star8b.blp" )
call Preload( "Textures\\Tornado2b.blp" )
call Preload( "Textures\\UndeadBirth.blp" )
call Preload( "units\\undead\\Acolyte\\Acolyte.mdx" )
call Preload( "units\\undead\\Acolyte\\Acolyte_portrait.mdx" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteReady1.wav" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteWhat1.wav" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteWhat2.wav" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteWhat3.wav" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteWhat4.wav" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteWhat5.wav" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteYes1.wav" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteYes2.wav" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteYes3.wav" )
call Preload( "Units\\Undead\\Acolyte\\AcolyteYes4.wav" )
call Preload( "units\\Undead\\Ghoul\\Ghoul.blp" )
call Preload( "units\\undead\\Ghoul\\Ghoul.mdx" )
call Preload( "units\\undead\\Ghoul\\Ghoul_portrait.mdx" )
call Preload( "Units\\Undead\\Ghoul\\GhoulReady1.wav" )
call Preload( "Units\\Undead\\Ghoul\\GhoulWhat1.wav" )
call Preload( "Units\\Undead\\Ghoul\\GhoulWhat2.wav" )
call Preload( "Units\\Undead\\Ghoul\\GhoulWhat3.wav" )
call Preload( "Units\\Undead\\Ghoul\\GhoulYes1.wav" )
call Preload( "Units\\Undead\\Ghoul\\GhoulYes2.wav" )
call Preload( "Units\\Undead\\Ghoul\\GhoulYes3.wav" )
call PreloadEnd( 6.5 )
endfunction