you can find the patch notes in this thread:
http://www.hiveworkshop.com/forums/...blic-test-region-server-north-america-184133/
but I thought I'd make this thread so we can discuss what these updates really changed, for me personally these two new features would help me with my map:
Added a validator that checks to see if a unit can path to a point.
Added a validator that checks if there is a cliff between two points.
I've tried looking through the triggers and I'm having trouble finding where these "validators" are, I assumed it would be a part of the conditionals for comparing points but I haven't found anything, or I thought it might be the "pathing cost between points" but I wasn't sure if that was already in the map editor before the patch or not. Does anyone else understand where these new features are? Also please share any clarifications of other new features with us if you've figured out how some of the new features are usable that may not be explained well in the patch notes.
http://www.hiveworkshop.com/forums/...blic-test-region-server-north-america-184133/
but I thought I'd make this thread so we can discuss what these updates really changed, for me personally these two new features would help me with my map:
Added a validator that checks to see if a unit can path to a point.
Added a validator that checks if there is a cliff between two points.
I've tried looking through the triggers and I'm having trouble finding where these "validators" are, I assumed it would be a part of the conditionals for comparing points but I haven't found anything, or I thought it might be the "pathing cost between points" but I wasn't sure if that was already in the map editor before the patch or not. Does anyone else understand where these new features are? Also please share any clarifications of other new features with us if you've figured out how some of the new features are usable that may not be explained well in the patch notes.