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[Unsolved] Question regarding the Zhakul'Das Library Actor

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May 15, 2011
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So i have been working on making it possible to get the Zhakul'Das Library to act as a buildable player wall that can lower and rise, but the only issue that is stopping me from using it is that fact that it cannot be reselected after it lowers and you click off it. I think this may be caused by something in the Actor Data because the actual Unit Data doesn't have anything that seems to impact this. All feedback is appreciated. :grin:
 
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Is there any known way to just modify the collision geometry because I seems to notice that when I was playing around with the events under actor I managed to get it to remain clickable but then it stays in the up animation instead of holding as lowered. So it may just be bound to the lowered unit version.
 

Dr Super Good

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Have you checked the collision geometry of the model in the cutscene editor? If the collision box is the problem you could attach another model to the actor positioned appropriately while raised. However I am not sure if you can get that attached actor to extend the clickable part of the model (maybe a flag in inheritance).
 
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