- Joined
- Jul 9, 2007
- Messages
- 50
Hey guys,
i have some trouble with actors:
1) i have a warcraft III tree (as destructable) and want its "corpse" to stay after it has been killed. to achieve this i made the actor pause its animation with a timer shortly after the death of the tree and set its death time to -1.
the problem is: when i now go away from the tree (so it is in the fog of war again) the snapshot is in stand animation and the tree looks like it is alive (i used fog of war visibility: snapshot for both the unit and the actor)
i want the snapshot to look like the last time i saw the tree but it doesn't. how can i fix this?
i played around with the snapshot actor but i couldn't fix it myself
2) i have several attachments for my units, but the animations of them are weird. they "jump" at some points. for example the unholy aura attachment (it rotates) jumps to the start of the animation at random (?) points in time. when i use the same model for a unit actor there are no problems so there is probable something wrong with the attachment actor
any ideas what can cause this?
EDIT: figured the second out my self... FINALLY! in the attachment actor it is under "model flags" the flag "automize global loops" (translated to english)
thanks for reading! =)
i have some trouble with actors:
1) i have a warcraft III tree (as destructable) and want its "corpse" to stay after it has been killed. to achieve this i made the actor pause its animation with a timer shortly after the death of the tree and set its death time to -1.
the problem is: when i now go away from the tree (so it is in the fog of war again) the snapshot is in stand animation and the tree looks like it is alive (i used fog of war visibility: snapshot for both the unit and the actor)
i want the snapshot to look like the last time i saw the tree but it doesn't. how can i fix this?
i played around with the snapshot actor but i couldn't fix it myself
2) i have several attachments for my units, but the animations of them are weird. they "jump" at some points. for example the unholy aura attachment (it rotates) jumps to the start of the animation at random (?) points in time. when i use the same model for a unit actor there are no problems so there is probable something wrong with the attachment actor
any ideas what can cause this?
EDIT: figured the second out my self... FINALLY! in the attachment actor it is under "model flags" the flag "automize global loops" (translated to english)
thanks for reading! =)
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