- Joined
- Oct 12, 2007
- Messages
- 148
ok, for some unknown reason no1 bothered 2 look at my last post =\
anyway
I have 3 buildings, lets call them
BUILDING A
BUILDING B
BUILDING C
so BUILDING A can upgrade 2 either BUILDING B or BUILDING C
but only one of them (building b or building c) can be upgraded at a time
so wat that means is, once i click on the "upgrade into building b" button, the "upgrade 2 building c" button will disappar untill my "building b is destroyed
(plz note that there can be multiple BUILDING A on the map at a time, so once u click on the "upgrade 2 building b" button, ALL the "upgrade 2 building c" button from ALL the BUILDING A's control panel will disappear)
i tried 2 make a trigger but can't find the correct... condition and action
need help on it
the ideal ... "vision" of this trigger is something like this (if its possible)
event (i wonder if this is nesecary)
-a unit begin upgrade
condition
-upgrade building = building b
action
-disable avaibility of building c
(or something like that)
thx 4 all ... info
anyway
I have 3 buildings, lets call them
BUILDING A
BUILDING B
BUILDING C
so BUILDING A can upgrade 2 either BUILDING B or BUILDING C
but only one of them (building b or building c) can be upgraded at a time
so wat that means is, once i click on the "upgrade into building b" button, the "upgrade 2 building c" button will disappar untill my "building b is destroyed
(plz note that there can be multiple BUILDING A on the map at a time, so once u click on the "upgrade 2 building b" button, ALL the "upgrade 2 building c" button from ALL the BUILDING A's control panel will disappear)
i tried 2 make a trigger but can't find the correct... condition and action
need help on it
the ideal ... "vision" of this trigger is something like this (if its possible)
event (i wonder if this is nesecary)
-a unit begin upgrade
condition
-upgrade building = building b
action
-disable avaibility of building c
(or something like that)
thx 4 all ... info