- Joined
- Aug 23, 2007
- Messages
- 491
I'm trying to make a trigger, but I'm not quite sure how to get it to do what I want. My attempts thus far have failed.
I have a building, which can be upgraded into 5 different ones. What I want is, when you upgrade to a, b, c, d, or e, upon completion, a unit is created besides it.
So basically it would be something like:
Event - Unit of type owned by Player # does the upgrade.
Condition - Upgrade is equal to ****.
Action - Create unit besides building (or a region besides the building, doesn't really matter).
So all I need is for someone to show me how to do the trigger, then I can repeat it for the other 4 buildings and units.
I have a building, which can be upgraded into 5 different ones. What I want is, when you upgrade to a, b, c, d, or e, upon completion, a unit is created besides it.
So basically it would be something like:
Event - Unit of type owned by Player # does the upgrade.
Condition - Upgrade is equal to ****.
Action - Create unit besides building (or a region besides the building, doesn't really matter).
So all I need is for someone to show me how to do the trigger, then I can repeat it for the other 4 buildings and units.