I don't have multiple computers / wc3's, and none of my friends are into the game anymore, so I don't have a way to figure this out for myself.
I really wonder how quests work in multi player mode. I noticed in the wc3 editor's variable manager quests can be configured to be arrays, this may just be arbitrary, but the only reason for making a quest an array is maybe to help with making it repeatable or for multiple players. So I've always assumed its possible, but before I code for hours and hours I wanna get some confirmation if anyone has expertise about this.
Suppose I made a 4 Player map with 3 identical quests. Would the players be able to complete these quests discretely on their on terms and in their own time?
I also noticed that in single player, or even when I click test map, toggling the quest menu pauses the game. That kind of makes me doubt sometimes that multiplayer quests are feasible at all. Or does toggling the quest menu in a multi player game actually not pause the game?
Any insights would be great, ty
I really wonder how quests work in multi player mode. I noticed in the wc3 editor's variable manager quests can be configured to be arrays, this may just be arbitrary, but the only reason for making a quest an array is maybe to help with making it repeatable or for multiple players. So I've always assumed its possible, but before I code for hours and hours I wanna get some confirmation if anyone has expertise about this.
Suppose I made a 4 Player map with 3 identical quests. Would the players be able to complete these quests discretely on their on terms and in their own time?
I also noticed that in single player, or even when I click test map, toggling the quest menu pauses the game. That kind of makes me doubt sometimes that multiplayer quests are feasible at all. Or does toggling the quest menu in a multi player game actually not pause the game?
Any insights would be great, ty