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The effects (eye candy) takes most part of the lag in a game. If you code the triggers correctly they don't prone to lag. Have you ever played DotA? There you can have 10 players casting up to 50 abilities in 5 seconds with no lag at all, because they're very well coded, and because there isn't many heavy effects.
And yet, you can have 10 players casting all their abilities in a second withtout major or noticeable lag.
making lots of dummies is a very bad idea. u can create one dummy then make a loop and move the dummy to the position of the unit then order the dummy to do whatever.
sometimes you need a bunch of dummys or the spells wont look the way you want, anyways i heard dummys are a lot better than special effects
^ Hmmm... is that tested? because I don't think it will work if the special effect creation method is to attach the effect to the dummy... since its attached, the effects will follow the dummy...