One of the early layout of my plans.
Burning Legion
Playstyle
En masse, mass weak units and summons, or expensive strong demon units. In a sense like the Undead.
Natural defense
Scent of Blood buff aura, warrior builders, minor healing fountains, peon hiding
Heroes
(Warrior): Fel Orc Warlord – Sinister Aura by DevineArmy
Ability 1 – ???
Ability 2 – ???
Ability 3 – Fear aura (demoralises the enemy lowering their attack and attack speed)
Ultimate – ???
(Warrior) Pitlord
Ability 1 – Howl of Terror
Ability 2 – Cleave
Ability 3 – Summon 2 (nerfed down) Doom Guardians (Simular to Forces of nature)
Ultimate – Higher AoE+Damage Rain of Fire
(Cunning) Dreadlord
Ability 1 – Carrion Swarm
Ability 2 – Rain of Chaos (summons minor infernals, aoe stun)
Ability 3 – Vampiric Aura
Ultimate – Infernal [may need replacement or buff]
(Mystical): Demonlord (DemonSummoning icon by ragingspeedhorn and Werewulf)
Ability 1 – Summon felguard
Ability 2 – Fel hunter
Ability 3 – Drake or Succubus
Ultimate – Finger of pain
Techtree
Hall of Cruelty [Hall Tier1]
Builds:
-Savage (t1 melee+builder) (Fel Orc Grunt by Blizzard)
-Peon (gatherer)
-Summoner (t1 weak magic ranged+t2 demon building summoner)
Hold of Torment [Hall Tier2]
Builds:
-Savage (t1 melee+builder) (Fel Orc Grunt by Blizzard)
-Peon (gatherer)
-Summoner (t1 weak magic ranged+t2 demon building summoner)
Citadel of Torture [Hall Tier3]
Builds:
-Savage (t1 melee+builder) (Fel Orc Grunt by Blizzard)
-Peon (gatherer)
-Summoner (t1 weak magic ranged+t2 demon building summoner)
Altar of Damnation [Altar] (Chaos: Altar of Terror by General Frank)
Builds:
-Heroes
Barracks
Builds:
-Savage
-Crossbowman (t1.5) (Fel Orc Crossbowman by General Frank & BTN by Mr.Goblin)
-Summoner (t1 weak magic ranged+t2 builder)
-Frenzy (t3 upgrade for Savage and Pillager)
-Pillager (t2) (Fel Orc Raider by Blizzardl)
ability: trap (ground version from shackle, or maybe a ensnare variaty of the stunward)
Fountain of Blood [Food building]
Ability: Heals 1-2hp/s & Scent of Blood aura
Smelter [Lumbermill] (CruelCloister by Gottfrei)
-Upgrades for units & gathering point
Pig Farm [Food building]
Ability: Hide! (Peons take refuge in the pigfarms)
Power Crystal [Tower – ziggurat fire animation] (Power Generator by Blizzard)
PLACEHOLDER
Ritual Circle [Caster unit factory] (DemonicSanctuary by Gottfrei)
Inspired by QirajiLord
Builds:
-Warlock (t2)
ability 1: summon minion
ability 2: banish
ability 3: transcend
-Succubus (Offensive melee caster)
Ability 1 – Lash of pain (damage increaser)
Ability 2 – Enrage
Ability 3 – Charm (WoW like unit disable)
-Voidwalker (Defensive ranged caster)
Ability 1 – Combine to Greater Voidwalker (which is ethereal)
Ability 2 – Consume shadows – heals self
Ability 3 – Torment (debuff)
Fel seeker (t2 shop) Counter caster
Ability 1: Mana Leech (passive)
Ability 2: Mana Burn (autocast)
(Special)
Greater Voidwalker (Heavy defensive ranged caster)
Ability 1 – Split to normal Voidwalkers
Ability 2 – Banish enemies
Ability 3 – Eat banished
Upgrades:
Succubus/Voidwalker/Warlock adapt/master training.
Demon Gate [Hvy unit factory] (Demon Gate by Blizzard)
Builds:
-Fel Cannon (t2 Siege)
-Infernal (t2 shop Heavy melee) has low dps high hp – mountain giant like
-Fel Juggernaut (t3 omega device) Heavy slow melee with slimecannon Pulverise-equivelant)
Upgrades:
-Slimecannon ability unlock (t3)
Dragonroost
Builds:
-Black drake (t2 light air)
-Black dragon (t3 heavy air)
Ability: Dragon's Presence (debuff)
Ability: Devour
Upgrades:
-Devour ability unlock (t3)
--------------------------------------------------------------------------
Bloodelf Exiles
Natural defense
Observatory – early warning system
Heroes
Ranger
Ability 1 -
Ability 2 –
Ability 3 –
Ultimate –
Mage Huntress (High Elven Mage Huntress by debode and Linaze)
Ability 1 –
Ability 2 –
Ability 3 –
Ultimate –
Hero 3: Bloodmage (Might want a new Ultimate)
Ability 1 –
Ability 2 –
Ability 3 –
Ultimate –
Hero 4: Luitenant (HeroBloodElfSwordsman by Soldier xgm.ru)
Ability 1 –
Ability 2 –
Ability 3 –
Ultimate –
Techtree
Refuge [Hall Tier1] (HE Town Hall by Sinister-X)
Haven [Hall Tier2] (HE Town Hall by Sinister-X)
Sanctuary [Hall Tier3] (HE Town Hall by Sinister-X)
Builds:
-Worker
Arcane Vault [Shop] (High Elf Buildings Pack by Elenai)
Orb of Slow
Arcane Tree [Lumbermill] (High Elf Buildings Pack by Elenai)
Forge [Blacksmith] (High Elf Buildings Pack by Elenai)
Altar Of Quel'Dorei [Altar] (High Elf Buildings Pack by Elenai)
Dragonhawk Aviary [Air factory] (High Elf Buildings Pack by Elenai)
Farm (High Elf Farm by Blizzard)
Barracks (High Elf Barracks by Blizzard)
Builds:
-Swordsman
-Archer
-Ballista (Ballista v2 by Kitabatake)
Arcane Sanctuary
Builds:
-Priest
-Sorceress
-Spellbreaker
Dragonhawk Aviary
Builds:
-Dragonhawk Rider (TFT model)
-Heavy DragonHawk Rider (ROC Model)
-Phoenix (t3 omega device?)
Arcane Observatory
-Reveals area around it permanently.
--------------------------------------------------------------------------
Naga Royalists
Play style
Heroes
Mystical Hero - High Warlord (Naj'entus by Misha)
Wanted to base him of the WoW raid boss.
Ability 1 - (WIP) Needle spine (Impale like spike attack aoe target and does aoe nova damage)
Ability 2 - (WIP) Tidal shield (self bubble and heal)
Ability 3 - (WIP) Impaling spine (Impale attack on single target, long stun)
Ultimate: ???
(Warrior) RoyalGuard by jigrael
Ability 1 - Crushing wave
Ability 2 - Frost Bolt
Ability 3 - Summon Sea Elementals
Ultimate: ???
(Mystical) Sea Witch by Blizzard
Abilities unchanged at this moment.
(Warrior) War Queen by jigrael
Ability 1 - Debuff aura
Ability 2 - Buff aura
Ability 3 - ???
Ultimate - ???
(Potential 5th/tavern hero) Murguldreameater by jigrael
Ability 1 - Sleep (basic ability to enable Nightmare of Sleepwalk)
Ability 2 - Nightmare (leech life from sleeping targets)
Ability 3 - Sleepwalk (temporarily control enemy unit)
Ultimate –
Techtree
Temple of Tides (hall tier 1)
Monument of Waves (hall tier 2)
Wonder of Storms (hall tier 3)
Builds: Slave (builder and gatherer)
Slave Pens (SlaveHut by ike_ike)
Builds:
Reaver (t1 weak melee)
Snarecaster (t1.5) with ensnare ability
Ensnare ability research (t2)
Spawning Grounds
Builds:
Myrmidon (t3 hvy melee – omega device?)
Snap dragon (t2 hvy ranged)
Dragon turtle (t2 short ranged siege)
Shrine of Azshara
Builds:
Siren (offensive caster)
Ability 1 - Parasite
Ability 2 - ???
Ability 3 - ???
Summoner (defensive caster)
Ability 1 - ???
Ability 2 - ???
Ability 3 - ???
Couatl (t2.5 anti caster shopflier)
Uninspired as may be, this will be a placeholder
Ability 1 - Abilish magic
Ability 2 - Magic immune
Fountains of Wealth (shop) (FountainofAyleidWater by skrab)
Item ideas needed!
Orb of Frost
--------------------------------------------------------------------------
Shadow Council/Xavian Corrupted
Comment
needs a lot of input on techtree and unit concepts
Natural defense
Corrupted moonwells corrupting intruders (debuff/attack)
Plagued treants disease
Heroes
Hero 1: Satyr Druid (melee) (AstroSatyr by Totoro xgm.ru)
Hero 2: Satyr Incinerator (Demon Satyr by HappyTauren – Needs hero glow)*
Hero 3: Highelf mage - Athrikus Narassin (Annurion by Hexus)
Hero 4: Haunted Grovekeeper
*Hero 5: Orc Warlock - Ilkrud Magthrull (Gul'Dan model - needs*
heroglow)
Techtree
Altar of Desecration (Dead NIGHT ELF in altar by inico)
Corruped Moonwell
Corrupted Tree of life
Builds: Satyr Gimp (gold miner/normal builder)
Tormented Treant (wood cutter/ancient+nature builder)
Corrupted Ancient of war
Builds:
-Satyr Trickster (melee)
-Satyr Shadowdancer (ranged)
-Ent 1
-Ent 2
-Sludge Monstrosity ("Omega device" Morphing heavy ranged? - Need lore backing this.)
Upgrades:
-Sludge Monstrosity unlock.
Corrupted Ancient Protector (tower)
Storage Hall (warmill)
Pillaged Den (Shop)
Orb of Shadow
Spider Nest (tier 2 melee/ranged/aa)
Builds:
-Spider Ensnarer
-Spitting Spider
Tower of Althalaxx [caster factory]
Builds:
-Satyr Hellcaller (Shaman)
-Orc Warlock
Ability 1 – ???
Ability 2 – ???
Ability 3 – Summon lower felhounds
-Satyr Soulstealer
Ability 1 – ???
Ability 2 – ???
Ability 3 – ???
Sleeping Broodmother (green dragon)
-Dragon Whelp (Light air)
-Drake (Medium air)
--------------------------------------------------------------------------
Human Alliance
Comment
These are scheduled adjustments.
Bloodmage replaced with new Cunning hero: Shieldmaster (Gnome_HeroShieldHands by*
Norinrad)
Ability 1: ???
Ability 2: ???
Ability 3: ???
Ultimate: ???
Removed Dragonhawk → Buff AA capabilities for flying machine? → Chaingun upgrade?
Removed Priest → Chaplain
Ability 1: ???
Ability 2: ???
Ability 3: ???
Removed Sorceress → Missionary (New skills?)
Ability 1: ???
Ability 2: ???
Ability 3: ???
Removed Arcane Sanctuary → Church (WC2 Church by Ket)
--------------------------------------------------------------------------
Undead Scourge
Comment
Scheduled Adjustments
Heroes
Ranged cunning hero (Dreadlord replacement) will use model Deadeye by jigrael
Ability 1: ???
Ability 2: ???
Ability 3: ???
Ultimate: ???
-Townhall moonwell capability
(undead severely lack healing so this should give them a little help)
--------------------------------------------------------------------------
The Forsaken
Comment
Being planned
Apothecarium: NecroStronghold by TotallyAwesome/HappyTauren and
WILLTHEALLMIGHTY
Hero 1: Fallen Baroness (mounted version) by Dan van Ohllus
Hero 2: Dark Ranger
Hero 3: Dreadlord
Hero 4: Skeleton by atlyre/Dark Knight
Masoleum: New Graveyard by MasterHaosis
Armory by PrMosquito
Forsaken Townhall by Deep Sea Kraken
Burning Legion
Playstyle
En masse, mass weak units and summons, or expensive strong demon units. In a sense like the Undead.
Natural defense
Scent of Blood buff aura, warrior builders, minor healing fountains, peon hiding
Heroes
(Warrior): Fel Orc Warlord – Sinister Aura by DevineArmy
Ability 1 – ???
Ability 2 – ???
Ability 3 – Fear aura (demoralises the enemy lowering their attack and attack speed)
Ultimate – ???
(Warrior) Pitlord
Ability 1 – Howl of Terror
Ability 2 – Cleave
Ability 3 – Summon 2 (nerfed down) Doom Guardians (Simular to Forces of nature)
Ultimate – Higher AoE+Damage Rain of Fire
(Cunning) Dreadlord
Ability 1 – Carrion Swarm
Ability 2 – Rain of Chaos (summons minor infernals, aoe stun)
Ability 3 – Vampiric Aura
Ultimate – Infernal [may need replacement or buff]
(Mystical): Demonlord (DemonSummoning icon by ragingspeedhorn and Werewulf)
Ability 1 – Summon felguard
Ability 2 – Fel hunter
Ability 3 – Drake or Succubus
Ultimate – Finger of pain
Techtree
Hall of Cruelty [Hall Tier1]
Builds:
-Savage (t1 melee+builder) (Fel Orc Grunt by Blizzard)
-Peon (gatherer)
-Summoner (t1 weak magic ranged+t2 demon building summoner)
Hold of Torment [Hall Tier2]
Builds:
-Savage (t1 melee+builder) (Fel Orc Grunt by Blizzard)
-Peon (gatherer)
-Summoner (t1 weak magic ranged+t2 demon building summoner)
Citadel of Torture [Hall Tier3]
Builds:
-Savage (t1 melee+builder) (Fel Orc Grunt by Blizzard)
-Peon (gatherer)
-Summoner (t1 weak magic ranged+t2 demon building summoner)
Altar of Damnation [Altar] (Chaos: Altar of Terror by General Frank)
Builds:
-Heroes
Barracks
Builds:
-Savage
-Crossbowman (t1.5) (Fel Orc Crossbowman by General Frank & BTN by Mr.Goblin)
-Summoner (t1 weak magic ranged+t2 builder)
-Frenzy (t3 upgrade for Savage and Pillager)
-Pillager (t2) (Fel Orc Raider by Blizzardl)
ability: trap (ground version from shackle, or maybe a ensnare variaty of the stunward)
Fountain of Blood [Food building]
Ability: Heals 1-2hp/s & Scent of Blood aura
Smelter [Lumbermill] (CruelCloister by Gottfrei)
-Upgrades for units & gathering point
Pig Farm [Food building]
Ability: Hide! (Peons take refuge in the pigfarms)
Power Crystal [Tower – ziggurat fire animation] (Power Generator by Blizzard)
PLACEHOLDER
Ritual Circle [Caster unit factory] (DemonicSanctuary by Gottfrei)
Inspired by QirajiLord
Builds:
-Warlock (t2)
ability 1: summon minion
ability 2: banish
ability 3: transcend
-Succubus (Offensive melee caster)
Ability 1 – Lash of pain (damage increaser)
Ability 2 – Enrage
Ability 3 – Charm (WoW like unit disable)
-Voidwalker (Defensive ranged caster)
Ability 1 – Combine to Greater Voidwalker (which is ethereal)
Ability 2 – Consume shadows – heals self
Ability 3 – Torment (debuff)
Fel seeker (t2 shop) Counter caster
Ability 1: Mana Leech (passive)
Ability 2: Mana Burn (autocast)
(Special)
Greater Voidwalker (Heavy defensive ranged caster)
Ability 1 – Split to normal Voidwalkers
Ability 2 – Banish enemies
Ability 3 – Eat banished
Upgrades:
Succubus/Voidwalker/Warlock adapt/master training.
Demon Gate [Hvy unit factory] (Demon Gate by Blizzard)
Builds:
-Fel Cannon (t2 Siege)
-Infernal (t2 shop Heavy melee) has low dps high hp – mountain giant like
-Fel Juggernaut (t3 omega device) Heavy slow melee with slimecannon Pulverise-equivelant)
Upgrades:
-Slimecannon ability unlock (t3)
Dragonroost
Builds:
-Black drake (t2 light air)
-Black dragon (t3 heavy air)
Ability: Dragon's Presence (debuff)
Ability: Devour
Upgrades:
-Devour ability unlock (t3)
--------------------------------------------------------------------------
Bloodelf Exiles
Natural defense
Observatory – early warning system
Heroes
Ranger
Ability 1 -
Ability 2 –
Ability 3 –
Ultimate –
Mage Huntress (High Elven Mage Huntress by debode and Linaze)
Ability 1 –
Ability 2 –
Ability 3 –
Ultimate –
Hero 3: Bloodmage (Might want a new Ultimate)
Ability 1 –
Ability 2 –
Ability 3 –
Ultimate –
Hero 4: Luitenant (HeroBloodElfSwordsman by Soldier xgm.ru)
Ability 1 –
Ability 2 –
Ability 3 –
Ultimate –
Techtree
Refuge [Hall Tier1] (HE Town Hall by Sinister-X)
Haven [Hall Tier2] (HE Town Hall by Sinister-X)
Sanctuary [Hall Tier3] (HE Town Hall by Sinister-X)
Builds:
-Worker
Arcane Vault [Shop] (High Elf Buildings Pack by Elenai)
Orb of Slow
Arcane Tree [Lumbermill] (High Elf Buildings Pack by Elenai)
Forge [Blacksmith] (High Elf Buildings Pack by Elenai)
Altar Of Quel'Dorei [Altar] (High Elf Buildings Pack by Elenai)
Dragonhawk Aviary [Air factory] (High Elf Buildings Pack by Elenai)
Farm (High Elf Farm by Blizzard)
Barracks (High Elf Barracks by Blizzard)
Builds:
-Swordsman
-Archer
-Ballista (Ballista v2 by Kitabatake)
Arcane Sanctuary
Builds:
-Priest
-Sorceress
-Spellbreaker
Dragonhawk Aviary
Builds:
-Dragonhawk Rider (TFT model)
-Heavy DragonHawk Rider (ROC Model)
-Phoenix (t3 omega device?)
Arcane Observatory
-Reveals area around it permanently.
--------------------------------------------------------------------------
Naga Royalists
Play style
Heroes
Mystical Hero - High Warlord (Naj'entus by Misha)
Wanted to base him of the WoW raid boss.
Ability 1 - (WIP) Needle spine (Impale like spike attack aoe target and does aoe nova damage)
Ability 2 - (WIP) Tidal shield (self bubble and heal)
Ability 3 - (WIP) Impaling spine (Impale attack on single target, long stun)
Ultimate: ???
(Warrior) RoyalGuard by jigrael
Ability 1 - Crushing wave
Ability 2 - Frost Bolt
Ability 3 - Summon Sea Elementals
Ultimate: ???
(Mystical) Sea Witch by Blizzard
Abilities unchanged at this moment.
(Warrior) War Queen by jigrael
Ability 1 - Debuff aura
Ability 2 - Buff aura
Ability 3 - ???
Ultimate - ???
(Potential 5th/tavern hero) Murguldreameater by jigrael
Ability 1 - Sleep (basic ability to enable Nightmare of Sleepwalk)
Ability 2 - Nightmare (leech life from sleeping targets)
Ability 3 - Sleepwalk (temporarily control enemy unit)
Ultimate –
Techtree
Temple of Tides (hall tier 1)
Monument of Waves (hall tier 2)
Wonder of Storms (hall tier 3)
Builds: Slave (builder and gatherer)
Slave Pens (SlaveHut by ike_ike)
Builds:
Reaver (t1 weak melee)
Snarecaster (t1.5) with ensnare ability
Ensnare ability research (t2)
Spawning Grounds
Builds:
Myrmidon (t3 hvy melee – omega device?)
Snap dragon (t2 hvy ranged)
Dragon turtle (t2 short ranged siege)
Shrine of Azshara
Builds:
Siren (offensive caster)
Ability 1 - Parasite
Ability 2 - ???
Ability 3 - ???
Summoner (defensive caster)
Ability 1 - ???
Ability 2 - ???
Ability 3 - ???
Couatl (t2.5 anti caster shopflier)
Uninspired as may be, this will be a placeholder
Ability 1 - Abilish magic
Ability 2 - Magic immune
Fountains of Wealth (shop) (FountainofAyleidWater by skrab)
Item ideas needed!
Orb of Frost
--------------------------------------------------------------------------
Shadow Council/Xavian Corrupted
Comment
needs a lot of input on techtree and unit concepts
Natural defense
Corrupted moonwells corrupting intruders (debuff/attack)
Plagued treants disease
Heroes
Hero 1: Satyr Druid (melee) (AstroSatyr by Totoro xgm.ru)
Hero 2: Satyr Incinerator (Demon Satyr by HappyTauren – Needs hero glow)*
Hero 3: Highelf mage - Athrikus Narassin (Annurion by Hexus)
Hero 4: Haunted Grovekeeper
*Hero 5: Orc Warlock - Ilkrud Magthrull (Gul'Dan model - needs*
heroglow)
Techtree
Altar of Desecration (Dead NIGHT ELF in altar by inico)
Corruped Moonwell
Corrupted Tree of life
Builds: Satyr Gimp (gold miner/normal builder)
Tormented Treant (wood cutter/ancient+nature builder)
Corrupted Ancient of war
Builds:
-Satyr Trickster (melee)
-Satyr Shadowdancer (ranged)
-Ent 1
-Ent 2
-Sludge Monstrosity ("Omega device" Morphing heavy ranged? - Need lore backing this.)
Upgrades:
-Sludge Monstrosity unlock.
Corrupted Ancient Protector (tower)
Storage Hall (warmill)
Pillaged Den (Shop)
Orb of Shadow
Spider Nest (tier 2 melee/ranged/aa)
Builds:
-Spider Ensnarer
-Spitting Spider
Tower of Althalaxx [caster factory]
Builds:
-Satyr Hellcaller (Shaman)
-Orc Warlock
Ability 1 – ???
Ability 2 – ???
Ability 3 – Summon lower felhounds
-Satyr Soulstealer
Ability 1 – ???
Ability 2 – ???
Ability 3 – ???
Sleeping Broodmother (green dragon)
-Dragon Whelp (Light air)
-Drake (Medium air)
--------------------------------------------------------------------------
Human Alliance
Comment
These are scheduled adjustments.
Bloodmage replaced with new Cunning hero: Shieldmaster (Gnome_HeroShieldHands by*
Norinrad)
Ability 1: ???
Ability 2: ???
Ability 3: ???
Ultimate: ???
Removed Dragonhawk → Buff AA capabilities for flying machine? → Chaingun upgrade?
Removed Priest → Chaplain
Ability 1: ???
Ability 2: ???
Ability 3: ???
Removed Sorceress → Missionary (New skills?)
Ability 1: ???
Ability 2: ???
Ability 3: ???
Removed Arcane Sanctuary → Church (WC2 Church by Ket)
--------------------------------------------------------------------------
Undead Scourge
Comment
Scheduled Adjustments
Heroes
Ranged cunning hero (Dreadlord replacement) will use model Deadeye by jigrael
Ability 1: ???
Ability 2: ???
Ability 3: ???
Ultimate: ???
-Townhall moonwell capability
(undead severely lack healing so this should give them a little help)
--------------------------------------------------------------------------
The Forsaken
Comment
Being planned
Apothecarium: NecroStronghold by TotallyAwesome/HappyTauren and
WILLTHEALLMIGHTY
Hero 1: Fallen Baroness (mounted version) by Dan van Ohllus
Hero 2: Dark Ranger
Hero 3: Dreadlord
Hero 4: Skeleton by atlyre/Dark Knight
Masoleum: New Graveyard by MasterHaosis
Armory by PrMosquito
Forsaken Townhall by Deep Sea Kraken