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Project EURICA (For Patch 1.30/1.31)

Discussion in 'Map Development' started by Strydhaizer, Jan 26, 2020.

  1. Strydhaizer

    Strydhaizer

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    Update (03/07/2020)



    Video: Project Eurica (Repeating Side Quest - Jobs) - Part 20 by Strydhaizer posted 8 minutes ago

    (Video above is a test map, not the actual map of this project, view the actual preview of the map at the first post of this thread)

    Notes
    - Dialogs will be changed, most of the dialogs are temporary
    - Main character dialogs will be randomized
    - Target unit types are randomized (Hunting)
    - Target units are randomized (Bounty Hunting, Item Delivery)
    - Item Types are randomized (Collecting)
    - Locations are randomized - specified (Package Delivery)

     
    Last edited: Mar 6, 2020
  2. Strydhaizer

    Strydhaizer

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    I brought back the download link for those who want to try the survival mode and those who want to explore the terrain I made.

    Please don't expect too much yet everything is still in development.
     
    Last edited: Jun 12, 2020
  3. Macadamia

    Macadamia

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    Really amazing visuals for SD !

    Pity I only returned to wc3 because of the new HD graphics, I would have fallen in love with this map back my wc3 TFT days !

    Hats off.
     
  4. Directive255

    Directive255

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    Looks really wonderful and amazing!

    Great progress, a ton of nice systems and seems promising, I look forward to playing it when it's done... though keeping my character healthy while surviving waves or wandering around may be a challenge../
     
  5. Strydhaizer

    Strydhaizer

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    Thank you very much for the compliment, I never though I'll see a day to see someone test my project lol.

    I will try to release an update maybe 2-4 weeks from now, project is stucked at the moment because my laptop broke down and I can't get it fixed because of the quarantine.
     
    Last edited: May 4, 2020
  6. Directive255

    Directive255

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    That's sad, hope to see it back up soon
     
  7. SerenityInFire

    SerenityInFire

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    I'm sorry to hear that. Something similar happened with my desktop where my primary hard drive quit working. So, my map is stuck too.
     
  8. Macadamia

    Macadamia

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    Just a bump, I hope you managed to get your laptop fixed or replaced.

    And although I am completely not going back to classic visuals, I am still interested to see what this amazing work is going to be.

    Don't give up !!!
     
  9. Strydhaizer

    Strydhaizer

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    Hopefully the project will be back up in June 1, schedule's still kinda rough (I mean the quarantine schedule).

    I have a development patch ready since March that I haven't released yet because the imported files are loose (it's not in the map, the assets are in the game directory - in my laptop - and I only have a backup of the map saved in my pastebin which has a missing imported assets). Hopefully I can recover the assets so I can release another dev patch.

    I "might" (maybe? I'm not sure yet) also update the map compatibility from 1.30.4 to 1.32.6, possibly utilize the new natives and make it compatible in the latest version instead of modding with an old version of the game. I still have one complain with Reforged SD (after the Sepia main menu screen which I heard they fixed recently) that Blizzard haven't fixed yet which is the missing shadows of custom units. I still have yet to try the new patch since I've been away from modding (this game) for the past two months and the my game is two patches behind.
     
    Last edited: May 31, 2020
  10. Directive255

    Directive255

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    Hope you can get those assets back and release it soon.

    Sadly, I think I would not be able to play the map if it's updated for anything beyond 1.31.1. I am still somewhat wary of getting Reforged to my computer.

    Good luck, nonetheless.
     
  11. Strydhaizer

    Strydhaizer

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    Yeah I fear that few people interested in this project will be left out when I update this map to Reforged patch, I feel like lots of people are still playing pre-1.32 which is why I still haven't decided yet whether I'll update it to Reforged patches or not. It makes me feel bad leaving people behind. Maybe I should stay in classic (for a while?) until my map becomes incompatible or broken in (the future) Reforged patch. As long as it is still playable in Reforged SD while using the classic editor then maybe I'll stay in the classic.
     
    Last edited: May 31, 2020
  12. Macadamia

    Macadamia

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    I Also really hope you'll get the assets back.

    Also,I would not advise you to push to Reforged only. This kind of project is quite impressive considering classic limitations, and thats where it shines the most.
    I believe it would be a big loss for the pre-Reforged fans.

    A better idea would be to make a second branch for Reforged once everything else is working as you want it to.
    Well maybe even get some help by then if it is rally hard work, who knows ?

    I respect the quality of that work, and even if it does not make the switch to the new graphics, I would not respect it any less.
    Not that I would be unhappy if it did in the future :)
     
  13. anufis

    anufis

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    I think you should first ask players who play on older patches. If they care about your project and need 1.30 support, I think that they should tell you about it.
     
  14. Strydhaizer

    Strydhaizer

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    Last edited: May 29, 2020
  15. Macadamia

    Macadamia

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    In all fairness, I don't see why people should stop modding, whatever version of the game they prefer.

    Now, I must admit that maintaining a project on both versions is pretty hard.
    The other issue I can see in the older version is that people do not have a consensus about the patch.
    Some want to stick to 1.26, or 1.27b, or 1.30 or 1.31 depending on how they consider it broke the game for them. Of course the problem is that the list of available natives on these different versions is not the same.

    My God, Blizzard, what have you done when I was away !!!

    Special thanks again to @Retera for giving me a detailed answer to that question.
     
  16. Strydhaizer

    Strydhaizer

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    Good news project is now back. I will be releasing new update probably this weekend (or later).

    New features to be expected in the next development patch:
    - Unhidden Sandbox Mode/Open World Exploration (For more information about the sandbox please read the main post).
    - Added repetitive quests (Jobs) in Sandbox
    - Introduction changes in Survival
    - Explorable Interiors (Some interiors will be left empty until the next patch).
     
  17. Macadamia

    Macadamia

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    Keep up the great work !!!
     
  18. Strydhaizer

    Strydhaizer

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    Update (06/09/2020)


    Patch note for 'Alpha Build 121 - The Sandbox Dev Patch'.

    • Enabled Sandbox Mode, a free-roam LOAP mode where you can (currently):
    - Tame horses (exclusive in Sandbox)
    - Screw around, try hurting and murdering soldiers and civilians of a faction and the entire military of that faction will attack you.
    - Train yourself, you gain shooting skills when you shoot, you gain more stamina when you walk, you gain strength by killing.
    - Get money by working, find (repeatable) quests, do their tasks and earn money.
    - Explore the wilderness, encounter bandits, wilds, and monsters.
    - Keep throwing bone to dogs to tame them (this feature is currently in development but can be used in this patch).
    - Interact with plants to get seeds (for quests), water collectors to get water (for survival). Attack the trees with melee weapon to get lumber.
    - Maintain good health by eating (currently there is no sources of food apart from water so just cheat "devheath" to restore stats).
    - Backstab and steal from civilians by going at their back at night time.
    - Expanded array of items (some exclusively available in sandbox only).
    - Improved inventory, items now sort alphabetically and will no longer leave space(s) between items, double click system and also added selection effects.
    - Carry objects in quests.
    [And many more that I probably missed]

    • Other features including:
    - World patrols, units patrols follow the paths and pick random paths they want to explore.
    - Save and Load system, you can save your progress and load it anytime.
    - Major optimization, it was running at 20~30fps, now it is running at 50~60fps (trigger optimizations and pathing blocker optimizations).
    - Added hero armor destructability (Applies to both sandbox and survival mode).
    [Full list of features written at the main post]

    • New survival features
    - New introduction, your hero will now drop from air unit(s).
    - High score system, beat your previous record if you can.
    [More features in survival coming next dev patch].

    What to expect next dev patch?
    - Cave update (possibly introduce 1 boss aswell).
    - Interiors update (all interiors will be explorable).
    - Random drop packages in survival mode.
    - Danger zones in survival mode.
    - Barricades in survival mode.
    - Gambling in sandbox mode (currently still disabled and inaccessible).
    - Possibly crafting feature.
    - (Fix for locust units becoming visible, including the flashlight in survival)
    - (Fix for icons in job quests in Quests Window)
    [Possibly more]

    Download at the main post. Remember this project is still IN ALPHA/IN-DEVELOPMENT.

     
    Last edited: Jun 9, 2020
  19. Otherknownoise

    Otherknownoise

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    How many waves are there? Sometimes I press esc to skip the round and spawn two waves enemies.
    Melee mode keeps lagging.
     
  20. Strydhaizer

    Strydhaizer

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    There are 50 waves (25 types of enemies), but when it reaches wave 51 it will keep resetting wave 50, so it's unlimited.

    I haven't experienced this yet but good to know. I'll try to investigate about this issue.

    What melee mode?