• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Project Development: Aeon Of Three Kings

Status
Not open for further replies.
Level 11
Joined
Aug 4, 2007
Messages
642
vxkup5.png


attachment.php


actually now called Trinity Something. Preferably titans.


Outline
Three teams of three (or four depending on starcraftII) fight for supremacy in a map similar to dota.
Terran situated on the top of the map, Zerg to the left and Protoss to the right.
This map is based on a popular RoC map of the same name.

GamePlay
Each player will choose 1 hero at starting of the game. Hero has a set number of spells that can be learned as they level up.
The map is a triangle shape, with each team's base situated at the points of the triangle. There will be three lanes leading away from each base. Fighting will take place between heros and units periodically created by the bases.

Items can be used to power up the heros. Items can be combined to make more powerful items.


Heroes
There will be Terran Heroes, Zerg Heroes, and Protoss Heroes. Default mode, you must choose a hero from your own base's tavern(?). -Allpick Any hero can be chosen from any tavern. -Allrandom Random heros. ETC more modes.

If a hero dies, they will respawn after an allocated time depending on their level. They will incurr a gold penalty and gold will be rewarded to the killer depending on level and bounty. (Bounty is the killing spree. The higher the killing spree, the higher the reward from killing that hero.)

Bases
There will be 3 towers for each lane, for each race. Furthermore, there will be 2 towers protecting the main building for each race. Towers and "creeps" will have equal stats/damage/health for each race.

A base will also contain buildings that can be attacked for bounty and a "flag". This flag must be taken back to their own base for an upgrade for their creeps. The flag will take up 1 inventory space and will slow the movement of the carrier by 50%. The flag will also drop if the carrier dies.

There are four(4) creep upgrades for each race. The side lane creeps are upgraded when the flag from the opposing race in that lane is brought back to their own base. The middle lane creeps can be upgraded twice (1 upgrade from the buildings of the other races in the middle lane.) When the second flag for the middle lane is brought back to the base, the race will get "mega" creeps, provided that they have all other creep upgrades. Mega creeps are much stronger.

WIN
A team will win when the main buildings of the opposing bases are destroyed. When a main building is destroyed, the players in that team are free to watch the game, but not comment. Their heros and units are removed and the units from that base will not spawn.

Middle Lane
Middle lane will be a conflict between 3 teams. When there is nothing to fight in the middle, the creeps from a base will split into an even group and attack the other bases from their middle lane.

MAP
attachment.php

Pink colours are the bases

There will be ramps to enter the river at certain locations(middle, end of river and at the sides of river.)


Nuetral
There will be Nuetral Hostile units at certain locations in each obstacle area for each race. They can be criminals which have bounty on their head, monsters with pelt that can be sold. When a nuetral hostile unit is killed, an item might drop, which may have a value eg. Fur.


Ok i think i explained everything.

LOOKING FOR...l
Scripter- because i dont know how to script
Modeler- because i dont know how to model
Skins- Im ok at it
Icons- maybe need someone

Top Priority is Scripter because of custom spells, triggers etc.
Please provide earlier work/examples.


Depending on how the map turns out, this may be submitted as a 'premium map'. The profits will be distributed accordingly based on the work each member did. (or equally if theres too much argument.)



Feel Free to give me suggestions/criticism.

Suggestions By members of the TEAM -zypher -dead-man-walkin -The World is Flat


TERRAN

The world is flat INCOMPLETE
Methuselah - Geneticist

Methuselah is tthe code name for this secretive doctor's research program. And thus, The name he himself is known by. He has been working on advanced research catologing zerg and human genomes. Thats when the accident happened. A lap assistant droped seveal highly volatile vials of Baneling venom. And the lap was destroyed. the Toxic chemicals and other monsterous horrers filled the air. He was changed forever. Now locked inside his Massive suit (Maruader?) he has joind the war effort in a personal crusade against the zerg. whom he blames for the explosion. He is a master of toxins of all kinds.... he will not stop. he will not falter. and he will not fail. In his vengance.

1.
Toxic Lance: (roach like projectile? arc?) Fires a barrage of deadly toxins out over an area, every unit effected has a chance of one of these three symptoms, or nothing: Chances are: 10% 20% 30% and 40%
lvl 1.
1. Worst: Slow, DoT, Reduced Armor. 2. Very Bad: Slow, DoT. 3. Bad: DoT. 4. Nothing
lvl 2.
Chances 15/25/35/25
Lvl 3.
Chances 20/30/40/10

2.
Air-Virus Rocket: Fires a rocket into the air that creates an acidic toxin cloud. Affects both air and ground units inside. Non organic units recive light DoT (acid) And Organic units have an equal chance of each of the following: DoT. DoT and Slow. DoT and Increased Attack Speed. Light Healing and Slow. Mana cost Decreases and negative effects are amplified with levels.

3.
Mitochondric Alacriy:
Special Proteins are introduced into the body, massivly increasing the efficiency in which the body can process food and other nutrients into energy. A Receptor in his suit can syphon off some of this to add to the main batteries. Increases Mana and Health Regain. Regain is amplified with levels.

4.
Chemical Dart:
Fires off a Chemical dart, if the dart hits friends, then there is a 35/35/30% chance of one of these effects. If it targets an enemy, then there is a 50/25/25% chance of one of these effects:
Good: 1: increased regain and move speed. 2: Single large health boost and small armor boost. 3: Small DoT and Atk Speed Gain.
Bad: 1: DoT. 2: Stun and single large damage. 3: Slight single Heal and Slow.

5.
Bio-Pump: Methuselah upgrades his built in Bio pump to improve his mana and health regain. on last level he also gain as 200 hit point (or equivilant, this is in Wc3 sense) gain.

6.
Toxin Gun: Methuselah modifies his regular weapons to fire high-power toxin sprays at his enemies. these deal DoT. and each Attack has a 15/15 chance of either adding a small amount of damage, or spreading a five second light DoT to nearby units. Chance and regular DoT increase with time.

7.
Saenirious Plauge: Methuselah fires a canister that releases a plauge in a small area. The Plauge Deals DoT, Slows, and Reduces armor. It increases allies regain rate and attack if the become infected. It lasts until the unit dies, or it is 'dispelled' or the unit reaches maximum health. it is spread by touching an infected unit, or if that unit attacks somone, or uses an ability. when an infected unit dies, it explodes, speading the plauge in a small area.

8.
H1677.213N1p1232: Methuselah fires a canister that releases a plauge in a small area. The Plauge only effects allied units it gives them a move, hp/energy regain and an atk bonus. (all fairly small) it lasts until they die. when they die if:

They are a Vehicle 75/25: 1. They turn into a powerful monsterous (huge) creature. 2. They explode and deal damage to everyone.

Infantry: 50/25/25 1. They Turn into a zombie/marine (infested marine?) 2. They explode and deal damage to everyone. 3. they return to life with 50% hitpoints.

Dead man walking
Jason "Madcap" Kirk, The Grim Reaper

Story
Jason Kirk was a madcap convicted for a brutal murder and vandalism. However, scientists insist on using him as a test subject instead of giving him a death sentence. The scientists gave him a powerful potion which clears his mind of insanity and gave him superhuman powers. After being treated with the potion, the scientists put him through various rigorous test which he easily finished. After the test, Jason was put to a Reaper Academy, on which he get rigorous training which further improve his abilities, allowing him to perform insane feats of strength and agility. On battlefield, he's notorious for his "crazy" tactics which earned him the title "Madcap". Now, with the raging battle, Jason was recruited by the Titan, and none can stop him from bringing havoc to the warfare.

Hero Type
Damage Dealer, of course. He has StimPack and D8 Charges which makes him even more lethal.

Skills
StimPack
Drastically increase the speed and adrenaline of the user, which dramatically increases his Attack Speed and Move Speed.

D8 Charges
Sets up an explosive for 2 seconds, after which Jason will throw on target point, inflicting damage to units and buildings in target area.

Jetpack
Jason uses his Jetpack to fly high, disabling Melee Units to attack him but also make him more vulnerable to Ranged Units. Limited Time. Attack Range becomes longer in this state. Disables Desperado Twister and Rocket Howitzer.

Desperado Twister
Using his extreme agility, Jason spins like crazy, gunning down surrounding enemies.

Electron Armor
Sparks up Jason's Armor. Passive ability that gives Jason MS&AS Increase and a chance to unleash a Lightning Shock when hit, damaging and stunning the attacker (Melee Only).

Rocket Howitzer
Snapping off the "wings" of the Jetpack, Jason is able to use them as Rocket Launchers. Mode Change-Skill. Increases Attack, Gives Bonus Damage Against Buildings, Reduces Attack Speed, and disables Jetpack and Desperado Twister. Permanent until used again.

Sky Slammer
Usable only while Jetpack is active. Jason instantly goes down at extreme speed to the ground, damaging and stunning units around the landing area.

Missile Apocalypse
Combining the Rapid-Fire Technique of Reapers and The Massive One-Shot Power of Rocket Howitzer, Jason is able to fire a great barrage of Missiles in one Area. Damages all units and buildings in an area. Automatically shifts Jason to "Normal" Mode and makes his Rocket Howitzer Skill on Cooldown State. Usable only when Rocket Howitzer is Active.

The World is flat INCOMPLETE
Marg Plasmatotem

Tauren Marine
In a great battle against a mage, Marg was balsted throught time and space, into the hands of (whoever the terrain king is). He was offered home, traning, and a life in the military, in exchage for his services. he accepted. And has been training for 50 years as an elite commando. He wields a modified gauss rifle that fires explosive electro-rail rounds. and his fearsome plasmaAXE causes destruction far and wide. Finally, 50 years afer he was first dicovered, he has been unleashed upon (kings name)'s unsuspecting enemies.

1
Hoof to the Head:
A Brutal kick sends a target enemy unit flying backwards, deals ligth damage to any units it touches, and knocks them out of its way. when it hits the ground, it causes large damage. if it hits a large unit or a cliff, it causes large damage to both targets.

2
Chewing the Cud:
active, lasts 60 sec. starts chewing cud (grass, during the process of going througth a cows 3 stomachs) that increases his total health and regain slightly.

3
Udder Chaos:
Activates a rapid-fire function on his Gauss rifle. that increases his fire rate by 100 percent, but at a massive rate of energy loss. and if his energy hits zero, it causes (50 or equivilant damage) damage. rate of energy loss decreases with level.

4
PlasmaAXE:
A Brutal swipe with his plasmaAxe knockbacks enemies in an arc and leaves them with plasma burns (DoT) and slow.

5
F.F.M.F:
Fear my Fearsome Moo of Fury gives allies a small bonus to attack, speed, regain and armor. and enemies loose small amounts of those stats.

6
U.S.D.A.
Uranium Strocket Deligation 4 Application 1: (like hunter killer missile) Fires a powerful Strocket (Supersonic Rocket) That shoots towards an area at an extreme rate, causing a large explosion, and leaving the area toxic for 120 seconds (20 sec DoT if you enter)

Combat Training:
Passive, Gives him a large armor, hp and attack increase.

Singularity Missile:
Fires a missile into the sky that sucks up all nearby units into its vortex and deals a large amount of damage to them and the spits them out across a large distance, randomly. The further they go, the more damage is dealth to them upon landing.

thisruoy
Thor: Arnold the "Tank"

skills:

1. Siege Howitzer: fires a long range barrage of shells at a targe location, each stunning enemies and dealing slight damage. lands randomly in a large area. more levels increase number of shells and maximum range.

2. Hardened neo-steel: increases armour and max hp per level.

3. Augmented Hydraulic drives: increases power by (2?) per level and increases to speed. also adds a small regain.

4. Thor's Hammer: fires a massive sige shell at short range that causes massive damage and stun.

5. Battle standard: passively increases the armour of nearby allied units, in addition, Thor gains small bonus to armour for each affected unit. Small armour bonus lasts as long as allies are in range of his battle standard aura.

6. Mark of the bear: with the extinct bear as his god, Thor employs the speed and strength to become a killing machine. Increases the power and speed of many of his spells

7. ultimate. Battle roar: increases the damage of nearby units for 30 seconds (ultimate) requires battlestandard, hardedned exo skeleton or hardened neo steel.

8. Ultimate. Terminator: charges for 3 seconds and shoots super charged rockets at each enemy hero visible. Requires siege Howitzer


ZERG


Dead-man-walking INCOMPLETE
Garganoth, Omegalisk Patriarch

Story
Known as the First Omegalisk to ever been created. Garganoth is the result of Kerrigan's multiple experiments to enchane the capabilities of an Ulralisk. Garganoth, known also as Experiment #1337 (Yes, It's Intentional), is the first Subject who successfully survive and his genes were extracted to make new Omegalisks. Now, powered enough to wreck havoc, Garganoth will surely bring many heaps of trouble to Terran and Protoss soldiers on the Battlefield.

Hero Type
Tanker with self-buff skills.

Skills
Kaiser Rush
Garganoth charges to target point, drastically increases his movement speed for the time being and bringing any enemies on his way forth. Damages all unit captured in charge, ended with a War Stomp-esque Skill.

Chitinous Armor
Hardens the armor of Garganoth. Also, each time he gains temporary armor bonus when attacked on Melee. Temporary Bonus lasts for 20 Seconds on all levels.

Headbutt
Damages and Knockbacks target unit. Also, the knockbacked unit will push and damage all hostile units in its way.

Kaiser Spikes
Returns a percentage of melee damage dealt to Garganoth back to the attackers. Also give him Health Bonus.

Skewering Strike
Passive Skill. Makes Garganoth's attacks inflict damage to unit(s) behind main target.

Tentacles
Passive Skill. Garganoth's Tentacles randomly attacks units around him.

Omega-Crush
Deals Massive Damage to Target Unit. Also poisons the target, knockbacks it, and throws any unit near the target flying and slam the ground at high speed, damaging and stunning them. Requires Garganoth to learn Kaiser Rush, Headbutt, and Tentacles first.

PROTOSS

thisruoy INCOMPLETE
Aurioch/Razalus, Twilight Archon
hero type: spell caster/tank

History(taken from sc2): Every protoss has a level of psionic capability that is extremely rare among terrans. The protoss of the Templar caste devote their long lives to honing their powerful abilities for war. Of these dedicated individuals, only the most adept and disciplined in the ways of the Khala can hope to eventually rise to the honored rank of high templar. The terrifying power of the high templar is rightly feared by the enemies of the protoss. A mere handful of these potent individuals can lay waste to entire armies of foes. These swirling, burning effigies of the protoss spirit radiate incalculable power.

Aurioch(high templar) and Razalus(Dark Templar) were fused as defence against a zerg invasion. Radiating pure rage, they vowed to lay waste to the attacking forces.

Skills:

1. Psionic Shockwave: Lightning bolt is thrown at an enemy, which bounces to enemies behind the target in a 60 degree angle.
number of bounces, damage, and mana cost increase with level. Angle of bounce might increase with level. damage increases(!) with each bounce


Note: This skill can lead to shots where you can kill an escaping player by shooting lightning at a unit in front of them.


2. Energy Field: Similar to mana shield.

3. Energy Collapse(passive): Every 8(6)(4)(4)th attack is a lightning shot which bounces on units nearby. Number of bounces increase with level.

4. Psi Storm: AOE damage. Non Channeling. Deals damage per second. AOE/damage increases with level.

5. Mana Burst(passive): for each 1 point of damage taken, Twilight Archon gains 0.2 mana points. mana points gained increases with level.

6.Split personality(ultimate)(requires:psi Storm, energyfield, psionic shockwave)
Splits into Aurioch, and Razalus.
Aurioch skills: with psi storm, energy field and psionic shockwave fuse.
Razalus is a damage dealer with fuse and has permanent cloaking.
They will stay like this indefinitely unless fused back using the skill fuse. If 1 dies, they both die. They will respawn as a Twilight Archon. health,mana,damage, etc of units increase with level. They both spawn as full health units when the skill is used.

7. Pure Hatred(ultimate) no requirements. For 20 seconds, Aurioch/Razalus attacks 100% faster, and regains 10% of damage dealt as mana. Opponent loses mana based on damage taken, and is burned by the mana being lost.
Cooldown decreases/increases with level, mana regain increases with level speed increases with level.

The World is flat
Naube:
Zealot of the Void

Naube Was seperated from the Khala by Terran Scientists who captured him and several others. he was the only survivor of the brutal experiments. they also did many genetic and psy experiments on him. he has been changed beyond recognition. he was able to free himself from the Terran lab when an experiment of theirs went wrong... He was able to warp time, space, and the void, to a small degree...

1.
Precognition:
Passive
By being able to acually BE in two times at once, Naube is able to forsee the actions of opponents, to a degree, and react accordingly. This allows him to deal more damage, and give him a fair chance to dodge attacks. Chance increases with level.

2.
Warplightning:
Fires a blast of Warped lightning lightning in a line. the lightning deals a large amount of damage to units it hits directly, and sends out a burst of lightning bolts that can strike nearby units. (like forked lightning coming out of the units he hits?) every time the lightning strikes a target, it adds more distance aswell.

3.
Charge:
Naube charges towards an enemy at breakneck speeds. his blades cutting down any enemies in his path. when he reaches his target, he unleashes a psionic burst that both deals damage in a small sphere, causing knockback, but also amplifes his psi-blades to deal enormus damage. to the charge target.

4.
Heart of the Void:
Pulls energy into Naube that causes his energy and shields to regain much faster than normal. When he reaches maximum energy he unleashes a burst of psi energy that heals nearby allies by half of how much energy he regained.

5.
Voidflash
Blinks to all enemy targets in a small area attacking them with a fierce blow. then he teleports to the middle of the area and knock backs enemies with a psi burst based upon damage dealt.

6.
Evicerate:
attacks a single target dealing enormus damage and stunning. Ignores armor. Ingnores spells.


7.
Psinado:
Naube Warps his blades around in a vortex usig Psi power to amplify their power and length. every time he hits an enemy with one of his blades, they get charged with more power. the more power he gets, the longer and more damage dealing they become.. until a certain point. at that point. he launches up into the air. this effect ends when he runs out of energy: in the air, he wirls around at a rapid rate, creating a vortex of psi energy that whips enemies up into it and swirls them around... then when his energy reaches zero he implodes creating a massive shockwave that blasts enemies away, dealing damage depentant on distance.

The World is Flat INCOMPLETE
Umadon "The immortal flame"

Umagon was once a legendary dragoon. he was so skilled and powerful that he finished off entire brigades of terran forces. his dragoon was damaged heavily in a fight where he and his unit was outnumbered ten to one... they barely manage to escape through the gate to shakuras. He was turned into an immortal. it was a special experimental program, called Empryeus... (celestial flame)

Inferno Cannons:
passive
Upgrades Umadon's primary guns to fire balls of psi-flame that add bonus flame damage and add splash.

Immortal Guard:
Active
Activates a massivly more pwoerful version of the shield wich increases shield regain and stops the first 8 points of damage to the shield. lasts 15 seconds. mana cost, length, and stopped damage increas with levels.

Phase field
Active
Activates a pahe field that expands the immortal's shield to cover all allies in a medium area. this block the first 2 damage taken and mitigates 25% of the remaider to Umadon's Shield.

Psiflame:
active
Creates a ring of fire around umadon the expands rapidly. units that go through the ring take a large amount of damage. units instide it take a slow DoT.

Shield Battery:
Passive
His psi power generator that fuels his shield is so powerful that it can increase his and nearby units shield stregth and regain. all units within his sphere of infulence gain (25 or eqivilant) shield bonus. and a constant regain bonus.

Hellfire Burst:
active
fires a massive volly of blasts in a cone infront of him, dealing damage and knocking back any unnit hit, and leaving a small DoT.
 
Last edited:
Level 8
Joined
May 21, 2008
Messages
218
If we do the flag thing were going to have to make sure it's a valid strategy and not incredibly hard to do, otherwise the strategy would be to defend your own flag while you level pretty much defeating the purpose. Also, were going to need some really good terrainers for a 1v1v1 AOS. The terrain is going to have to look good, be practical, and encourage strategical play. Got any ideas for heroes yet? We could start pumping out some concepts. Also recipe ideas and other things.
 
Level 11
Joined
Aug 4, 2007
Messages
642
update:
hero suggestion by dead-man-walking

Jason "Madcap" Kirk, The Grim Reaper

Story
Jason Kirk was a madcap convicted for a brutal murder and vandalism. However, scientists insist on using him as a test subject instead of giving him a death sentence. The scientists gave him a powerful potion which clears his mind of insanity and gave him superhuman powers. After being treated with the potion, the scientists put him through various rigorous test which he easily finished. After the test, Jason was put to a Reaper Academy, on which he get rigorous training which further improve his abilities, allowing him to perform insane feats of strength and agility. On battlefield, he's notorious for his "crazy" tactics which earned him the title "Madcap". Now, with the raging battle, Jason was recruited by the Titan, and none can stop him from bringing havoc to the warfare.

Hero Type
Damage Dealer, of course. He has StimPack and D8 Charges which makes him even more lethal.

Skills
StimPack
Drastically increase the speed and adrenaline of the user, which dramatically increases his Attack Speed and Move Speed.

D8 Charges
Sets up an explosive for 2 seconds, after which Jason will throw on target point, inflicting damage to units and buildings in target area.

Desperado Twister
Using his extreme agility, Jason spins like crazy, gunning down surrounding enemies.


Just a little idea. Can't think of much for now.
 
Methuselah - Geneticist

Methuselah is tthe code name for this secretive doctor's research program. And thus, The name he himself is known by. He has been working on advanced research catologing zerg and human genomes. Thats when the accident happened. A lap assistant droped seveal highly volatile vials of Baneling venom. And the lap was destroyed. the Toxic chemicals and other monsterous horrers filled the air. He was changed forever. Now locked inside his Massive suit (Maruader?) he has joind the war effort in a personal crusade against the zerg. whom he blames for the explosion. He is a master of toxins of all kinds.... he will not stop. he will not falter. and he will not fail. In his vengance.

1.
Toxic Lance: (roach like projectile? arc?) Fires a barrage of deadly toxins out over an area, every unit effected has a chance of one of these three symptoms, or nothing: Chances are: 10% 20% 30% and 40%
lvl 1.
1. Worst: Slow, DoT, Reduced Armor. 2. Very Bad: Slow, DoT. 3. Bad: DoT. 4. Nothing
lvl 2.
Chances 15/25/35/25
Lvl 3.
Chances 20/30/40/10

2.
Air-Virus Rocket: Fires a rocket into the air that creates an acidic toxin cloud. Affects both air and ground units inside. Non organic units recive light DoT (acid) And Organic units have an equal chance of each of the following: DoT. DoT and Slow. DoT and Increased Attack Speed. Light Healing and Slow. Mana cost Decreases and negative effects are amplified with levels.

3.
Mitochondric Alacriy:
Special Proteins are introduced into the body, massivly increasing the efficiency in which the body can process food and other nutrients into energy. A Receptor in his suit can syphon off some of this to add to the main batteries. Increases Mana and Health Regain. Regain is amplified with levels.

4.
Chemical Dart:
Fires off a Chemical dart, if the dart hits friends, then there is a 35/35/30% chance of one of these effects. If it targets an enemy, then there is a 50/25/25% chance of one of these effects:
Good: 1: increased regain and move speed. 2: Single large health boost and small armor boost. 3: Small DoT and Atk Speed Gain.
Bad: 1: DoT. 2: Stun and single large damage. 3: Slight single Heal and Slow.

5.
Bio-Pump: Methuselah upgrades his built in Bio pump to improve his mana and health regain. on last level he also gain as 200 hit point (or equivilant, this is in Wc3 sense) gain.

6.
Toxin Gun: Methuselah modifies his regular weapons to fire high-power toxin sprays at his enemies. these deal DoT. and each Attack has a 15/15 chance of either adding a small amount of damage, or spreading a five second light DoT to nearby units. Chance and regular DoT increase with time.

7.
Saenirious Plauge: Methuselah fires a canister that releases a plauge in a small area. The Plauge Deals DoT, Slows, and Reduces armor. It increases allies regain rate and attack if the become infected. It lasts until the unit dies, or it is 'dispelled' or the unit reaches maximum health. it is spread by touching an infected unit, or if that unit attacks somone, or uses an ability. when an infected unit dies, it explodes, speading the plauge in a small area.

8.
H1677.213N1p1232: Methuselah fires a canister that releases a plauge in a small area. The Plauge only effects allied units it gives them a move, hp/energy regain and an atk bonus. (all fairly small) it lasts until they die. when they die if:

They are a Vehicle 75/25: 1. They turn into a powerful monsterous (huge) creature. 2. They explode and deal damage to everyone.

Infantry: 50/25/25 1. They Turn into a zombie/marine (infested marine?) 2. They explode and deal damage to everyone. 3. they return to life with 50% hitpoints.


If some of this stuff doesent fit, lemme know.
Hes a terran hero.

If he seems imba-op, just assume that his effects are weaker ect.
 
Level 11
Joined
Aug 4, 2007
Messages
642
Very detailed, but should most of his spells depend on luck? I doubt many players will use him in pro matches.

Someone make a hero based on tauran marine.


Also I got another idea. If you win a gam, using a hero, you can choose to see this heroes, ending or story. For example, tauren marine, you will see how he was brought to the starcraft world (story).Or showing him stand triumphant over Zerg and protoss but then being taken into a lab for study(ending)
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
Jason "Madcap" Kirk, The Grim Reaper

Story
Jason Kirk was a madcap convicted for a brutal murder and vandalism. However, scientists insist on using him as a test subject instead of giving him a death sentence. The scientists gave him a powerful potion which clears his mind of insanity and gave him superhuman powers. After being treated with the potion, the scientists put him through various rigorous test which he easily finished. After the test, Jason was put to a Reaper Academy, on which he get rigorous training which further improve his abilities, allowing him to perform insane feats of strength and agility. On battlefield, he's notorious for his "crazy" tactics which earned him the title "Madcap". Now, with the raging battle, Jason was recruited by the Titan, and none can stop him from bringing havoc to the warfare.

Hero Type
Damage Dealer, of course. He has StimPack and D8 Charges which makes him even more lethal.

Skills
StimPack
Drastically increase the speed and adrenaline of the user, which dramatically increases his Attack Speed and Move Speed.

D8 Charges
Sets up an explosive for 2 seconds, after which Jason will throw on target point, inflicting damage to units and buildings in target area.

Jetpack
Jason uses his Jetpack to fly high, disabling Melee Units to attack him but also make him more vulnerable to Ranged Units. Limited Time. Attack Range becomes longer in this state. Disables Desperado Twister and Rocket Howitzer.

Desperado Twister
Using his extreme agility, Jason spins like crazy, gunning down surrounding enemies.

Electron Armor
Sparks up Jason's Armor. Passive ability that gives Jason MS&AS Increase and a chance to unleash a Lightning Shock when hit, damaging and stunning the attacker (Melee Only).

Rocket Howitzer
Snapping off the "wings" of the Jetpack, Jason is able to use them as Rocket Launchers. Mode Change-Skill. Increases Attack, Gives Bonus Damage Against Buildings, Reduces Attack Speed, and disables Jetpack and Desperado Twister. Permanent until used again.

Sky Slammer
Usable only while Jetpack is active. Jason instantly goes down at extreme speed to the ground, damaging and stunning units around the landing area.

Missile Apocalypse
Combining the Rapid-Fire Technique of Reapers and The Massive One-Shot Power of Rocket Howitzer, Jason is able to fire a great barrage of Missiles in one Area. Damages all units and buildings in an area. Automatically shifts Jason to "Normal" Mode and makes his Rocket Howitzer Skill on Cooldown State. Usable only when Rocket Howitzer is Active.


Bolded Texts are New Skills.
 
Last edited:
Potentate? Praetor? Chancillor? Lord?

Marg Plasmatotem

Tauren Marine
In a great battle against a mage, Marg was balsted throught time and space, into the hands of (whoever the terrain king is). He was offered home, traning, and a life in the military, in exchage for his services. he accepted. And has been training for 50 years as an elite commando. He wields a modified gauss rifle that fires explosive electro-rail rounds. and his fearsome plasmaAXE causes destruction far and wide. Finally, 50 years afer he was first dicovered, he has been unleashed upon (kings name)'s unsuspecting enemies.

1
Hoof to the Head:
A Brutal kick sends a target enemy unit flying backwards, deals ligth damage to any units it touches, and knocks them out of its way. when it hits the ground, it causes large damage. if it hits a large unit or a cliff, it causes large damage to both targets.

2
Chewing the Cud:
active, lasts 60 sec. starts chewing cud (grass, during the process of going througth a cows 3 stomachs) that increases his total health and regain slightly.

3
Udder Chaos:
Activates a rapid-fire function on his Gauss rifle. that increases his fire rate by 100 percent, but at a massive rate of energy loss. and if his energy hits zero, it causes (50 or equivilant damage) damage. rate of energy loss decreases with level.

4
PlasmaAXE:
A Brutal swipe with his plasmaAxe knockbacks enemies in an arc and leaves them with plasma burns (DoT) and slow.

5
F.F.M.F:
Fear my Fearsome Moo of Fury gives allies a small bonus to attack, speed, regain and armor. and enemies loose small amounts of those stats.

6
U.S.D.A.
Uranium Strocket Deligation 4 Application 1: (like hunter killer missile) Fires a powerful Strocket (Supersonic Rocket) That shoots towards an area at an extreme rate, causing a large explosion, and leaving the area toxic for 120 seconds (20 sec DoT if you enter)

Combat Training:
Passive, Gives him a large armor, hp and attack increase.

Singularity Missile:
Fires a missile into the sky that sucks up all nearby units into its vortex and deals a large amount of damage to them and the spits them out across a large distance, randomly. The further they go, the more damage is dealth to them upon landing.

LEt me know if you want him changed, hes ok, but i could do better.
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
Garganoth, Omegalisk Patriarch

Story
Known as the First Omegalisk to ever been created. Garganoth is the result of Kerrigan's multiple experiments to enchane the capabilities of an Ulralisk. Garganoth, known also as Experiment #1337 (Yes, It's Intentional), is the first Subject who successfully survive and his genes were extracted to make new Omegalisks. Now, powered enough to wreck havoc, Garganoth will surely bring many heaps of trouble to Terran and Protoss soldiers on the Battlefield.

Hero Type
Tanker with self-buff skills.

Skills
Kaiser Rush
Garganoth charges to target point, drastically increases his movement speed for the time being and bringing any enemies on his way forth. Damages all unit captured in charge, ended with a War Stomp-esque Skill.

Chitinous Armor
Hardens the armor of Garganoth. Also, each time he gains temporary armor bonus when attacked on Melee. Temporary Bonus lasts for 20 Seconds on all levels.

Headbutt
Damages and Knockbacks target unit. Also, the knockbacked unit will push and damage all hostile units in its way.

Kaiser Spikes
Returns a percentage of melee damage dealt to Garganoth back to the attackers. Also give him Health Bonus.

Skewering Strike
Passive Skill. Makes Garganoth's attacks inflict damage to unit(s) behind main target.

Tentacles
Passive Skill. Garganoth's Tentacles randomly attacks units around him.

Omega-Crush
Deals Massive Damage to Target Unit. Also poisons the target, knockbacks it, and throws any unit near the target flying and slam the ground at high speed, damaging and stunning them. Requires Garganoth to learn Kaiser Rush, Headbutt, and Tentacles first.
 
Level 11
Joined
Aug 4, 2007
Messages
642
Ooooh I like that requirement thing. So if you want
to choose that ultimate, you have to have certain skills. I think for most heroes, a good ultimate should have the requirements but a mediocre one wouldn't so it will change tactics. For example if someone really wanted omega crush, they have to choose those 3 skills and can't just choose the best 3 skills..
But I don't like all the knockbacks and charges his got. It makes escaping easy for a tank fat guy... I suggest only 1 knockbacks or charge
 
Level 11
Joined
Aug 4, 2007
Messages
642
unfortunately i didnt get that

anyways

Aurioch/Razalus, Twilight Archon
hero type: spell caster/tank

History(taken from sc2): Every protoss has a level of psionic capability that is extremely rare among terrans. The protoss of the Templar caste devote their long lives to honing their powerful abilities for war. Of these dedicated individuals, only the most adept and disciplined in the ways of the Khala can hope to eventually rise to the honored rank of high templar. The terrifying power of the high templar is rightly feared by the enemies of the protoss. A mere handful of these potent individuals can lay waste to entire armies of foes. These swirling, burning effigies of the protoss spirit radiate incalculable power.

Aurioch(high templar) and Razalus(Dark Templar) were fused as defence against a zerg invasion. Radiating pure rage, they vowed to lay waste to the attacking forces.

Skills:

1. Psionic Shockwave: Lightning bolt is thrown at an enemy, which bounces to enemies behind the target in a 60 degree angle.
number of bounces, damage, and mana cost increase with level. Angle of bounce might increase with level. damage increases(!) with each bounce


Note: This skill can lead to shots where you can kill an escaping player by shooting lightning at a unit in front of them.


2. Energy Field: Similar to mana shield.

3. Energy Collapse(passive): Every 8(6)(4)(4)th attack is a lightning shot which bounces on units nearby. Number of bounces increase with level.

4. Psi Storm: AOE damage. Non Channeling. Deals damage per second. AOE/damage increases with level.

5. Mana Burst(passive): for each 1 point of damage taken, Twilight Archon gains 0.2 mana points. mana points gained increases with level.

6.Split personality(ultimate)(requires:psi Storm, energyfield, psionic shockwave)
Splits into Aurioch, and Razalus.
Aurioch skills: with psi storm, energy field and psionic shockwave fuse.
Razalus is a damage dealer with fuse and has permanent cloaking.
They will stay like this indefinitely unless fused back using the skill fuse. If 1 dies, they both die. They will respawn as a Twilight Archon. health,mana,damage, etc of units increase with level. They both spawn as full health units when the skill is used.

7. Pure Hatred(ultimate) no requirements. For 20 seconds, Aurioch/Razalus attacks 100% faster, and regains 10% of damage dealt as mana. Opponent loses mana based on damage taken, and is burned by the mana being lost.
Cooldown decreases/increases with level, mana regain increases with level speed increases with level.


He needs 1 more normal skill.

By the way. A hero has choice of 3 skills from 6 normal skills and 1 ultimate skill from 2 ultimate skills.
 
UPDATED

Naube:
Zealot of the Void

Naube Was seperated from the Khala by Terran Scientists who captured him and several others. he was the only survivor of the brutal experiments. they also did many genetic and psy experiments on him. he has been changed beyond recognition. he was able to free himself from the Terran lab when an experiment of theirs went wrong... He was able to warp time, space, and the void, to a small degree...

1.
Precognition:
Passive
By being able to acually BE in two times at once, Naube is able to forsee the actions of opponents, to a degree, and react accordingly. This allows him to deal more damage, and give him a fair chance to dodge attacks. Chance increases with level.

2.
Warplightning:
Fires a blast of Warped lightning lightning in a line. the lightning deals a large amount of damage to units it hits directly, and sends out a burst of lightning bolts that can strike nearby units. (like forked lightning coming out of the units he hits?) every time the lightning strikes a target, it adds more distance aswell.

3.
Charge:
Naube charges towards an enemy at breakneck speeds. his blades cutting down any enemies in his path. when he reaches his target, he unleashes a psionic burst that both deals damage in a small sphere, causing knockback, but also amplifes his psi-blades to deal enormus damage. to the charge target.

4.
Heart of the Void:
Pulls energy into Naube that causes his energy and shields to regain much faster than normal. When he reaches maximum energy he unleashes a burst of psi energy that heals nearby allies by half of how much energy he regained.


Thinking on more....
What do you think?
 
Last edited:
Level 11
Joined
Aug 4, 2007
Messages
642
A spell that's racially shared such as stimpack sounds good. I guess some of the heros won't have it, but most would. I don't think the number of common spells should be a constant. Maybe 60 percent of terran heros will have stimpack when 30 percent of Zerg have burrow.
Also burrow doesn't sound like a great spell to be shared. It can be annoying for the other team if all heros on opposite team burrow etc.
 
Level 13
Joined
Feb 18, 2009
Messages
1,381
Just a few "substitutes" for King : Lord, Leader, Reigner, Owner, Chief, Captain, General, Chieftan.
Hope you can use one :p
 
Naube:
Zealot of the Void

Naube Was seperated from the Khala by Terran Scientists who captured him and several others. he was the only survivor of the brutal experiments. they also did many genetic and psy experiments on him. he has been changed beyond recognition. he was able to free himself from the Terran lab when an experiment of theirs went wrong... He was able to warp time, space, and the void, to a small degree...

1.
Precognition:
Passive
By being able to acually BE in two times at once, Naube is able to forsee the actions of opponents, to a degree, and react accordingly. This allows him to deal more damage, and give him a fair chance to dodge attacks. Chance increases with level.

2.
Warplightning:
Fires a blast of Warped lightning lightning in a line. the lightning deals a large amount of damage to units it hits directly, and sends out a burst of lightning bolts that can strike nearby units. (like forked lightning coming out of the units he hits?) every time the lightning strikes a target, it adds more distance aswell.

3.
Charge:
Naube charges towards an enemy at breakneck speeds. his blades cutting down any enemies in his path. when he reaches his target, he unleashes a psionic burst that both deals damage in a small sphere, causing knockback, but also amplifes his psi-blades to deal enormus damage. to the charge target.

4.
Heart of the Void:
Pulls energy into Naube that causes his energy and shields to regain much faster than normal. When he reaches maximum energy he unleashes a burst of psi energy that heals nearby allies by half of how much energy he regained.

5.
Voidflash
Blinks to all enemy targets in a small area attacking them with a fierce blow. then he teleports to the middle of the area and knock backs enemies with a psi burst based upon damage dealt.

6.
Evicerate:
attacks a single target dealing enormus damage and stunning. Ignores armor. Ingnores spells.


7.
Psinado:
Naube Warps his blades around in a vortex usig Psi power to amplify their power and length. every time he hits an enemy with one of his blades, they get charged with more power. the more power he gets, the longer and more damage dealing they become.. until a certain point. at that point. he launches up into the air. this effect ends when he runs out of energy: in the air, he wirls around at a rapid rate, creating a vortex of psi energy that whips enemies up into it and swirls them around... then when his energy reaches zero he implodes creating a massive shockwave that blasts enemies away, dealing damage depentant on distance.

Thinking on more....
What do you think?


AND WHAT ARE THE STATS GOING TO BE???
 
Status
Not open for further replies.
Top