Lafeet, I don't know what the problem is, but you could try pming or posting PitzerMike about it on
wc3campaigns.net. To those who don't like WEU or think it doesn't do anything, here is a list of things it can do that you can't in WE, that it makes easier, or includes: (the functions I most commonly use are in bold)
- Removed doodad/item/unit limits
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Up to 16 different tiles
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90 degree cliffs using the raise/lower tool
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Extended map size and map height limits
- Extended object editor limits
- Extended gameplay constants limits
- Clearer object editor arrangement
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Enabled hidden units, doodads and spells
- Added hidden icons, textures and models
- Build all doodads on cliffs and on water
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Custom minimap preview pictures
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Custom ingame minimap pictures
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Custom loading screens and diashow screens
- AMAI and Commander included
- Enabled hidden trigger functions
- Added many completely new trigger functions
- Access unit stats via triggers
- Enabled move speed higher than 400
- Included custom dynamic light sources
- Spell enhancer for trigger enhanced spells
- Included hero glow pack
- Made tree models available for units
- Included local files patch
- Included map protector
- Premade interface icon patterns
- Include custom fade filters
- Include custom sky textures
- Automatic bmp/jpg/tga to blp conversion
- Fixed dos name bug in the WE
- Enabled Blizzard debug mode
- Added dummyspells and dummyitems
- Added a morph unit trigger action
- Added wait for event actions
- Built in dialog engine
- Built in leaderboard engine
- Built in third person camera system
- Built in arrow key control
- Password hero save trigger
- Built in voting engine
- Cubic spline camera triggers
- Built in multiple choice system
- Built in hero selection system
- Removed tileset limitations
- Removed melee/campaign categories
- Unlimited doodad scaling and rotation
- Made all tiles buildable
- Import/export layers and triggers
- Combine object editor data
- Multiselect import manager
- Optimize map size option
- Listfiles for all mpqs
- Multiboard progress bar triggers
- Lots of additional stuff
Taken directly from
wc3campaigns.net/tools/weu/
Now, not all of these must be done in the World Editor of WEU. There is also a WE Enhancer that allows you to edit maps outside of the World Editor, doing things like: importing custom minimaps, loading screens, etc.; changing map size above 256x256; importing all data from other maps (objects, triggers, terrain, regions, etc.); adding up to 16 tiles; and other things. The ways that I use WEU, I do not need WEU to open the map. I can open it in the regular World Editor as well, so the patching doesn't matter.
I also don't see how it could possibly increase the size more so than would be done manually.