- Joined
- Feb 9, 2006
- Messages
- 1,598
For some reason, the game will not move on to the following actions after the first one in this trigger:
I've tried to use both real time and game time seconds.
Thank you,
~Operator
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Movie1
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Events
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Conditions
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Actions
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Unit Group - Pick every unit in CinemaPeople and do (Actions)
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Loop - Actions
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Camera - Apply Movie1 <gen> for (Owner of (Picked unit)) over 0.00 seconds
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Wait 4.00 seconds
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Cinematic - Send transmission to (All players) from No unit named <Empty String>: Play No sound and display It was just another.... Modify duration: Add 0.00 seconds and Wait
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Wait 2.00 seconds
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Camera - Apply Movie3 <gen> for (Owner of (Picked unit)) over 0.00 seconds
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Cinematic - Send transmission to (All players) from No unit named <Empty String>: Play No sound and display An evil force was p.... Modify duration: Add 0.00 seconds and Wait
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Wait 2.00 seconds
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Camera - Apply Movie5 <gen> for (Owner of (Picked unit)) over 6.00 seconds
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Wait 6.00 seconds
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Camera - Apply Movie4 <gen> for (Owner of (Picked unit)) over 0.00 seconds
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Camera - Shake the camera for (Owner of (Picked unit)) with magnitude 2.00
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Wait 5.00 seconds
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Set MovieLoc = (Target of Movie4 <gen>)
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Sound - Play RiflemanAttack1 <gen> at 100.00% volume, located at MovieLoc with Z offset 0.00
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Custom script: call RemoveLocation(udg_MovieLoc)
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Camera - Stop swaying/shaking the camera for (Owner of (Picked unit))
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Camera - Apply Movie2 <gen> for Player 1 (Red) over 0.40 seconds
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Wait 0.30 seconds
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Animation - Play Child 0023 <gen>'s death animation
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Set MovieLoc = (Target of Movie6 <gen>)
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Wait 1.50 seconds
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Sound - Play RiflemanAttack1 <gen> at 100.00% volume, located at MovieLoc with Z offset 0.00
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Animation - Play Child 0024 <gen>'s death animation
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Wait 0.50 seconds
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Sound - Play RiflemanAttack1 <gen> at 100.00% volume, located at MovieLoc with Z offset 0.00
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Animation - Play Child (2) 0160 <gen>'s death animation
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Custom script: call RemoveLocation(udg_MovieLoc)
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Cinematic - Turn cinematic mode Off for (All players)
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I've tried to use both real time and game time seconds.
Thank you,
~Operator
Last edited: