- Joined
- Jun 21, 2015
- Messages
- 6
Ok, a friend of mine has been helping me test a (3 player) map, and hes found a big problem with how it works.
Basically, i need a way to make it so that he, as a healer, can select an allies units, but not control them, so that he can heal via the UI. Im sure theres an easy work around for this, but i cant seem to work it out.
Ive got shared unit control on, but there doesnt seem to be an easy way to create a trigger for "when unit owned by player 1 is issued an order by NOT player 1, ignore the command", unless im missing it?
This error is very important, because without it, healing will be very click dependant and some of my boss fights have a lot of aoe, adds and other junk on the screen that might make healing unintentionally harder/impossible. anyone got any advice? It would be much appreciated.
Basically, i need a way to make it so that he, as a healer, can select an allies units, but not control them, so that he can heal via the UI. Im sure theres an easy work around for this, but i cant seem to work it out.
Ive got shared unit control on, but there doesnt seem to be an easy way to create a trigger for "when unit owned by player 1 is issued an order by NOT player 1, ignore the command", unless im missing it?
This error is very important, because without it, healing will be very click dependant and some of my boss fights have a lot of aoe, adds and other junk on the screen that might make healing unintentionally harder/impossible. anyone got any advice? It would be much appreciated.