- Joined
- May 3, 2015
- Messages
- 16
Hello, I've been trying to make the immolation spell heals instead. I've converted the damage numbers to negative but after some healing it doesn't heal friendly units, is there a way to do it via triggers?
This.Did you change the target stats from enemy to friendly?
I was dead certain immolation only did damage when attacked.Damage Detection System isn't necessary. This spell should work like most triggered spells with a loop portion.
When the caster begins Immolation, run the periodic loop trigger, that for every X seconds of game time, picks all (friendly) units in an AoE around the Immolation caster and raises each one's HP.
Otherwise, you can add an Unholy Aura/Life Regeneration Aura ability to the caster when it begins Immolation, then remove it when the caster deactivates Immolation.
If you're looking for a quick and painless way to make triggered spells, visit Bribe's GUI Spell System.
I was dead certain immolation only did damage when attacked.
I guess I need to replay wc3 campaigns.
Of course I did, I tried somethings myself, it did heal the units but after few seconds it did not. Even though it is active and the friendly unit's health amount is not full.Did you change the target stats from enemy to friendly?
Thanks for the attention, I am going to take a look at the GUI Spell System that you have mentioned.Damage Detection System isn't necessary. This spell should work like most triggered spells with a loop portion.
When the caster begins Immolation, run the periodic loop trigger, that for every X seconds of game time, picks all (friendly) units in an AoE around the Immolation caster and raises each one's HP.
Otherwise, you can add an Unholy Aura/Life Regeneration Aura ability to the caster when it begins Immolation, then remove it when the caster deactivates Immolation.
If you're looking for a quick and painless way to make triggered spells, visit Bribe's GUI Spell System.