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Problems Testing :/

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Level 8
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Dec 9, 2009
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I'm testing some triggers with dialogs, but in single player the game pauses for dialogs and it messes up the triggers, is there a way to stop that?
 
Nope, my map doesn't have any waits, but it did activate a timer window, and if you answer one of them, it gets rid of it. but because it was paused the timer didn't actually pop up till after i clicked, so it stayed.
 
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