I'm working on an RPG map inspired by tabletop RPGs, where I take on the role of Game Master and oversee four players as adventurers. However, I've encountered a technical limitation in the system. As Game Master, I need to control NPCs to interact with, guide, and assist the players. At the same time, I'm responsible for controlling the monsters on the map. The game, unfortunately, only allows me to be either allied with or an enemy to the players, who are all allied with each other.
Is there a way to work around this? I was considering switching between being an ally and enemy with the players mid-game, but this could reveal hidden enemies on the map. Another idea was to toggle between 'neutral' and 'enemy' status, but I’m not sure if that would work effectively. Any advice or tips on how to better manage this would be greatly appreciated!
Is there a way to work around this? I was considering switching between being an ally and enemy with the players mid-game, but this could reveal hidden enemies on the map. Another idea was to toggle between 'neutral' and 'enemy' status, but I’m not sure if that would work effectively. Any advice or tips on how to better manage this would be greatly appreciated!