• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Solved] Problem With Visibility Modifier

Status
Not open for further replies.
Level 10
Joined
Oct 2, 2014
Messages
215
Hello! I am struggling to fix a problem in my map.

For background: In a map I am making, you can have AI. The AI use Acquisition Range 1000000000.00 to move/ attack. But for this to work I need to have a visibility modifier. So what I have done is if the player is an Computer, it creates a Footman in a region which then enables a visibility modifier; but this makes it so all players (Computer or User) get a visibility modifier and I can't fix it.

Thanks in advance. :)

full
 
Level 10
Joined
Oct 2, 2014
Messages
215
Where do you have this condition?

Also, instead of taking a screenshot, you can just post your triggers following this method.
Oh, that is an easy method... Maybe I should use that.
The condition is in another trigger. Ex: If Player Red is a Computer then create a Footman at Temp_Point.
I would post the trigger but I'd have to do that later as I have no access to a computer at the moment. (I'm on mobile which I guess is a computer.)
 
Level 10
Joined
Oct 2, 2014
Messages
215
Idk, maybe I should have experimented further. I just had to rush off and build a scouch.
I'll check if I still get the vision problems when I only have enemy computers. If do I'll turn off allied vision.
Also if the allied vision thing is the problem, the get all units leak won't be a problem.
 
Status
Not open for further replies.
Top