- Joined
- Nov 30, 2013
- Messages
- 926
Let me explain this. First of all, when the game starts, the visibility runs smooth.
The bug is that when several minutes passed, it starts to black out and after a seconds passed, it return back to normal
I don't want this bug as I'm struggling what cause of this.
It would be appreciate if someone please help me on this one.
The bug is that when several minutes passed, it starts to black out and after a seconds passed, it return back to normal
I don't want this bug as I'm struggling what cause of this.
It would be appreciate if someone please help me on this one.
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Visibility
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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Visibility - Disable CamViewFog
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Visibility - Destroy CamViewFog
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PlayerViewType Equal to 0
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Or - Any (Conditions) are true
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Conditions
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PlayerView Equal to 0
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PlayerView Equal to 1
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PlayerView Equal to 2
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PlayerView Equal to 3
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across PlayerVisibilityNonCam <gen>
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Set CamViewFog = (Last created visibility modifier)
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Else - Actions
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-------- Camera --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PlayerViewType Equal to 1
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across SCamRegion[PlayerView]
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Set CamViewFog = (Last created visibility modifier)
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Else - Actions
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Black Mask
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Events
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Map initialization
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Conditions
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Actions
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Set TempRegion = (Playable map area)
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across TempRegion
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Custom script: call RemoveRect(udg_TempRegion)
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