- Joined
- Mar 25, 2008
- Messages
- 2,954
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Conditions
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(Player 1 (Red) slot status) Equal to Is playing
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'THEN'-Actions
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Set temppunkt01[0] = (Center of Rot spawn <gen>)
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Set wppunkt01[0] = (Center of Rot wp11 <gen>)
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Sichtbarkeit across Rot <gen>
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Unit - Create 1 Testcreep for Player 5 (Yellow) at temppunkt01[0] facing default building degrees
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Camera - Lock camera target for Player 1 (Red) to (Last created unit), offset by (0.00, 0.00) using *no translation available*
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Unit - Order (Last created unit) to Move to temppunkt01[0]
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Custom script: call RemoveLocation(udg_temppunkt01[0])
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Custom script: call RemoveLocation(udg_wppunkt01[0])
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'ELSE'-Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Conditions
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(Player 2 (Red) slot status) Equal to Is playing
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'THEN'-Actions
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Set temppunkt01[0] = (Center of Blue spawn <gen>)
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Set wppunkt01[0] = (Center of Blue wp11 <gen>)
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Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Sichtbarkeit across Rot <gen>
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Unit - Create 1 Testcreep for Player 5 (Yellow) at temppunkt01[0] facing default building degrees
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Camera - Lock camera target for Player 2 (Blue) to (Last created unit), offset by (0.00, 0.00) using *no translation available*
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Unit - Order (Last created unit) to Move to temppunkt01[0]
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Custom script: call RemoveLocation(udg_temppunkt01[0])
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Custom script: call RemoveLocation(udg_wppunkt01[0])
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'ELSE'-Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Conditions
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(Player 3 (Teal) slot status) Equal to Is playing
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'THEN'-Actions
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Set temppunkt01[0] = (Center of Teal spawn <gen>)
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Set wppunkt01[0] = (Center of Teal wp11 <gen>)
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Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Sichtbarkeit across Rot <gen>
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Unit - Create 1 Testcreep for Player 5 (Yellow) at temppunkt01[0] facing default building degrees
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Camera - Lock camera target for Player 3 (Teal) to (Last created unit), offset by (0.00, 0.00) using *no translation available*
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Unit - Order (Last created unit) to Move to temppunkt01[0]
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Custom script: call RemoveLocation(udg_temppunkt01[0])
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Custom script: call RemoveLocation(udg_wppunkt01[0])
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'ELSE'-Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Conditions
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(Player 4 (Purple) slot status) Equal to Is playing
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'THEN'-Actions
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Set temppunkt01[0] = (Center of Purple spawn <gen>)
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Set wppunkt01[0] = (Center of Purple wp11 <gen>)
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Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Sichtbarkeit across Rot <gen>
-


Unit - Create 1 Testcreep for Player 5 (Yellow) at temppunkt01[0] facing default building degrees
-


Camera - Lock camera target for Player 4 (Purple) to (Last created unit), offset by (0.00, 0.00) using *no translation available*
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Unit - Order (Last created unit) to Move to temppunkt01[0]
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Custom script: call RemoveLocation(udg_temppunkt01[0])
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Custom script: call RemoveLocation(udg_wppunkt01[0])
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'ELSE'-Actions
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If yes, how?
Rewards: 2 rep + a dishwasher





