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Will this...

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Level 18
Joined
May 11, 2012
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2,108
  • Tome 100
    • Events
      • Dialog - A dialog button is clicked for Mission_Dialog
    • Conditions
      • (Clicked dialog button) Equal to Mission_Dialog_Button[1]
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Tome100_Boolean[(Player number of (Triggering player))] Equal to True
          • TurnOnMissionDialogCircleShow[(Player number of (Triggering player))] Equal to True
        • Then - Actions
          • Set PlayerGroup = (Player group((Triggering player)))
          • Game - Display to PlayerGroup the text: |cFFFF0000You alrea...
          • Trigger - Turn on Mission Circle Dialog Show <gen>
          • Custom script: call DestroyForce(udg_PlayerGroup)
        • Else - Actions
          • Set StartTimer_Trigger[(Player number of (Triggering player))] = Start Timer <gen>
          • -------- ---------------------- Setting Variables ---------------------- --------
          • Set Tome100_Boolean[(Player number of (Triggering player))] = True
          • Set TurnOnMissionDialogCircleShow[(Player number of (Triggering player))] = True
          • Set Tome100AllstatPoint = (Center of Tome 100 Rune <gen>)
          • Set Tome100Point = (Center of Tome 100 <gen>)
          • -------- ---------------------- Main Actions ---------------------- --------
          • Item - Create 100 All stat at Tome100AllstatPoint
          • Set TempItem = (Last created item)
          • Game - Display to (All players) the text: ((Proper name of MissionCircleUnit) + |c00FFD700has selected mission: Tome +100)
          • Unit - Pause MissionCircleUnit
          • Wait 3.00 seconds
          • Unit - Move MissionCircleUnit instantly to Tome100Point
          • Camera - Pan camera for (Owner of MissionCircleUnit) to Tome100Point over 0.00 seconds
          • Visibility - Create an initially Enabled visibility modifier for (Owner of MissionCircleUnit) emitting Visibility across Tome 100 Visibility <gen>
          • Visibility - Enable (Last created visibility modifier)
          • Wait 3.00 seconds
          • Unit - Unpause MissionCircleUnit
          • -------- ---------------------- Clean Leaks ---------------------- --------
          • Custom script: call RemoveLocation(udg_Tome100AllstatPoint)
          • Custom script: call RemoveLocation(udg_Tome100Point)
          • -------- ---------------------- Turn off Trigger ---------------------- --------
          • Trigger - Turn off Mission Circle Dialog Show <gen>
          • Trigger - Turn off StartTimer_Trigger[(Player number of (Triggering player))]
I want to know will this
  • Trigger - Turn off StartTimer_Trigger[(Player number of (Triggering player))]
turn off the start timer trigger only for the triggering player?
 
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