- Joined
- Jul 26, 2011
- Messages
- 38
Guys Why this thing leak?
can u explain why?
can u explain why?
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Quest Kill Murlocs
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Events
- Dialog - A dialog button is clicked for var_Dialog
- Conditions
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Actions
- Set T_group = (Player group((Owner of (Triggering unit))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Bollean[(Player number of (Triggering player))] Equal to False
- (Clicked dialog button) Equal to var_DialogArray[0]
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Then - Actions
- Trigger - Turn off Quest Give Item <gen>
- Game - Display to T_group for 3.00 seconds the text: |cffff0000Kill 10 M...
- Leaderboard - Create a leaderboard for P_Group titled +++Killing Quest+++
- Set LeadBoard[1] = (Last created leaderboard)
- Set Bollean[(Player number of (Triggering player))] = True
- Set Spider_Count = 0
- Trigger - Turn on Murlocs Counter <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Bollean[(Player number of (Triggering player))] Equal to True
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Then - Actions
- Dialog - Hide var_Dialog for (Triggering player)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Custom script: call DestroyForce(udg_T_group)
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Events