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[Trigger] why Leak?

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Jul 26, 2011
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Guys Why this thing leak?
can u explain why?
  • Quest Kill Murlocs
    • Events
      • Dialog - A dialog button is clicked for var_Dialog
    • Conditions
    • Actions
      • Set T_group = (Player group((Owner of (Triggering unit))))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Bollean[(Player number of (Triggering player))] Equal to False
          • (Clicked dialog button) Equal to var_DialogArray[0]
        • Then - Actions
          • Trigger - Turn off Quest Give Item <gen>
          • Game - Display to T_group for 3.00 seconds the text: |cffff0000Kill 10 M...
          • Leaderboard - Create a leaderboard for P_Group titled +++Killing Quest+++
          • Set LeadBoard[1] = (Last created leaderboard)
          • Set Bollean[(Player number of (Triggering player))] = True
          • Set Spider_Count = 0
          • Trigger - Turn on Murlocs Counter <gen>
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Bollean[(Player number of (Triggering player))] Equal to True
            • Then - Actions
              • Dialog - Hide var_Dialog for (Triggering player)
            • Else - Actions
      • Custom script: call DestroyForce(udg_T_group)
 
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