- Joined
- Jan 17, 2009
- Messages
- 371
When i test this in world editor (ctrl+F9) these triggers work but when im online it will not work.
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Camera 3
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Events
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Player - Player 1 (Red) skips a cinematic sequence
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Player - Player 2 (Blue) skips a cinematic sequence
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Player - Player 3 (Teal) skips a cinematic sequence
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Player - Player 4 (Purple) skips a cinematic sequence
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Player - Player 5 (Yellow) skips a cinematic sequence
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Player - Player 6 (Orange) skips a cinematic sequence
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Player - Player 7 (Green) skips a cinematic sequence
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Player - Player 8 (Pink) skips a cinematic sequence
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Player - Player 9 (Gray) skips a cinematic sequence
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Player - Player 10 (Light Blue) skips a cinematic sequence
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Player - Player 11 (Dark Green) skips a cinematic sequence
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Player - Player 12 (Brown) skips a cinematic sequence
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CameraOn[(Player number of (Triggering player))] Equal to False
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CameraUnit[(Player number of (Triggering player))] Equal to No unit
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Then - Actions
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Game - Display to (All players) for 5.00 seconds the text: You must select one...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of CameraUnit[(Player number of (Triggering player))]) Greater than 1.00
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Then - Actions
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Dialog - Create a dialog button for Dialog[(Player number of (Triggering player))] labelled Yes
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Set DialogButton1 = (Last created dialog Button)
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Dialog - Create a dialog button for Dialog[(Player number of (Triggering player))] labelled No
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Set DialogButton2 = (Last created dialog Button)
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Dialog - Change the title of Dialog[(Player number of (Triggering player))] to Would you like to a...
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Dialog - Show Dialog[(Player number of (Triggering player))] for (Triggering player)
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CameraOn[(Player number of (Triggering player))] Equal to True
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Then - Actions
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Dialog - Change the title of Dialog2[(Player number of (Triggering player))] to Would you like to r...
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Dialog - Create a dialog button for Dialog2[(Player number of (Triggering player))] labelled Yes
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Set DialogButton3 = (Last created dialog Button)
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Dialog - Create a dialog button for Dialog2[(Player number of (Triggering player))] labelled No
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Set DialogButton4 = (Last created dialog Button)
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Dialog - Show Dialog2[(Player number of (Triggering player))] for (Triggering player)
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Else - Actions
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