- Joined
- May 11, 2012
- Messages
- 2,108
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Tome 100
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Events
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Dialog - A dialog button is clicked for Mission_Dialog
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Conditions
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(Clicked dialog button) Equal to Mission_Dialog_Button[1]
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Tome100_Boolean[(Player number of (Triggering player))] Equal to True
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TurnOnMissionDialogCircleShow[(Player number of (Triggering player))] Equal to True
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Then - Actions
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Set PlayerGroup = (Player group((Triggering player)))
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Game - Display to PlayerGroup the text: |cFFFF0000You alrea...
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Trigger - Turn on Mission Circle Dialog Show <gen>
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Custom script: call DestroyForce(udg_PlayerGroup)
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Else - Actions
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Set StartTimer_Trigger[(Player number of (Triggering player))] = Start Timer <gen>
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-------- ---------------------- Setting Variables ---------------------- --------
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Set Tome100_Boolean[(Player number of (Triggering player))] = True
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Set TurnOnMissionDialogCircleShow[(Player number of (Triggering player))] = True
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Set Tome100AllstatPoint = (Center of Tome 100 Rune <gen>)
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Set Tome100Point = (Center of Tome 100 <gen>)
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-------- ---------------------- Main Actions ---------------------- --------
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Item - Create 100 All stat at Tome100AllstatPoint
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Set TempItem = (Last created item)
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Game - Display to (All players) the text: ((Proper name of MissionCircleUnit) + |c00FFD700has selected mission: Tome +100)
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Unit - Pause MissionCircleUnit
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Wait 3.00 seconds
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Unit - Move MissionCircleUnit instantly to Tome100Point
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Camera - Pan camera for (Owner of MissionCircleUnit) to Tome100Point over 0.00 seconds
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Visibility - Create an initially Enabled visibility modifier for (Owner of MissionCircleUnit) emitting Visibility across Tome 100 Visibility <gen>
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Visibility - Enable (Last created visibility modifier)
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Wait 3.00 seconds
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Unit - Unpause MissionCircleUnit
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-------- ---------------------- Clean Leaks ---------------------- --------
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Custom script: call RemoveLocation(udg_Tome100AllstatPoint)
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Custom script: call RemoveLocation(udg_Tome100Point)
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-------- ---------------------- Turn off Trigger ---------------------- --------
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Trigger - Turn off Mission Circle Dialog Show <gen>
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Trigger - Turn off StartTimer_Trigger[(Player number of (Triggering player))]
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Trigger - Turn off StartTimer_Trigger[(Player number of (Triggering player))]




