- Joined
- May 9, 2008
- Messages
- 1,436
-
Incarcerous
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Incarcerous *
-
-

Actions
-


Set TriggeringUnit = (Triggering unit)
-


Set Rope_Point = (Target point of ability being cast)
-


Set TriggeringUnitLoc = (Position of TriggeringUnit)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Level of (Ability being cast) for (Triggering unit)) Equal to 1
-
-



Then - Actions
-




Unit - Create 1 Esnare 1 for (Owner of (Triggering unit)) at Rope_Point facing TriggeringUnitLoc
-




Set UnitVariable = (Last created unit)
-




Sound - Set position of EnsnareTarget <gen> to Rope_Point with Z offset 0.00
-




Trigger - Turn on Unit Group <gen>
-




Wait 3.00 seconds
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of (Ability being cast) for (Triggering unit)) Equal to 2
-
-





Then - Actions
-






Unit - Create 1 Esnare 2 for (Owner of (Triggering unit)) at Rope_Point facing TriggeringUnitLoc
-






Set UnitVariable = (Last created unit)
-






Sound - Set position of EnsnareTarget <gen> to Rope_Point with Z offset 0.00
-






Trigger - Turn on Unit Group <gen>
-






Wait 4.00 seconds
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Level of (Ability being cast) for (Triggering unit)) Equal to 3
-
-







Then - Actions
-








Unit - Create 1 Esnare 3 for (Owner of (Triggering unit)) at Rope_Point facing TriggeringUnitLoc
-








Set UnitVariable = (Last created unit)
-








Sound - Set position of EnsnareTarget <gen> to Rope_Point with Z offset 0.00
-








Trigger - Turn on Unit Group <gen>
-








Wait 5.00 seconds
-
-







Else - Actions
-
-
-
-
-
-


Trigger - Turn off Unit Group <gen>
-


Sound - Destroy EnsnareTarget <gen>
-


Unit Group - Pick every unit in (Units within (100.00 + (100.00 x (Real((Level of (Ability being cast) for (Triggering unit)))))) of Rope_Point) and do (Actions)
-



Loop - Actions
-




Unit - Unpause (Picked unit)
-
-
-


Unit - Kill UnitVariable
-


Custom script: call RemoveLocation (udg_Rope_Point)
-


Custom script: call RemoveLocation (udg_TriggeringUnitLoc)
-
-
Edit: The only thing unit grope does is to hurt the targets...



