Problem with scaling...

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Mar 23, 2008
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I set a advance boulder tower to 5x normal size, but... the unit is able to "enter" in the building and also its impossible to click near the tower without selecting it. So, someone can use it as a shield and ruin gameplay.

Its possible to fix that?
(Setting the pathing map to Town Hall don't let the unit to completely enter in the tower, but can come very closer and only let a little piece of body outside)
 
Here the values next to gold cost are:

Stats - Hide Minimap Display
Stats - Gold Bounty Awarded - Sides per Die

Could you give me the raw data?

edit: Selection Scale only affect the green circle thing in your unit. don't affect the selection itself.
 
rather than use pathing blockers to make the tower "unenterable" just change the value Pathing - Collision Size to a higher number
 
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