• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Problem with scaling...

Status
Not open for further replies.
Level 12
Joined
Mar 23, 2008
Messages
942
I set a advance boulder tower to 5x normal size, but... the unit is able to "enter" in the building and also its impossible to click near the tower without selecting it. So, someone can use it as a shield and ruin gameplay.

Its possible to fix that?
(Setting the pathing map to Town Hall don't let the unit to completely enter in the tower, but can come very closer and only let a little piece of body outside)
 
Here the values next to gold cost are:

Stats - Hide Minimap Display
Stats - Gold Bounty Awarded - Sides per Die

Could you give me the raw data?

edit: Selection Scale only affect the green circle thing in your unit. don't affect the selection itself.
 
rather than use pathing blockers to make the tower "unenterable" just change the value Pathing - Collision Size to a higher number
 
Status
Not open for further replies.
Back
Top