- Joined
- Feb 15, 2008
- Messages
- 2,174
here is the trigger the spell isent working :S
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Activation
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Earthbind Avatar
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Actions
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Set Avatar = (Triggering unit)
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Unit Group - Pick every unit in (Random 1 units from Casters) and do (Set Caster1 = (Picked unit))
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Unit Group - Remove Caster1 from Casters
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Unit - Add Thunder Clap (for "The King's Hammer" ) to Caster1
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Unit - Change ownership of Caster1 to (Owner of (Triggering unit)) and Change color
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Wait 0.01 seconds
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Unit Group - Pick every unit in (Random 1 units from Casters) and do (Set Caster2 = (Picked unit))
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Unit Group - Remove Caster2 from Casters
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Unit - Add Thunder Clap (for "The King's Hammer" ) to Caster2
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Unit - Change ownership of Caster2 to (Owner of (Triggering unit)) and Change color
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Wait 0.01 seconds
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Unit Group - Pick every unit in (Random 1 units from Casters) and do (Set Caster3 = (Picked unit))
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Unit Group - Remove Caster3 from Casters
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Unit - Add Thunder Clap (for "The King's Hammer" ) to Caster3
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Unit - Change ownership of Caster3 to (Owner of (Triggering unit)) and Change color
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Wait 0.01 seconds
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Unit Group - Pick every unit in (Random 1 units from Casters) and do (Set Caster4 = (Picked unit))
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Unit Group - Remove Caster4 from Casters
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Unit - Add Thunder Clap (for "The King's Hammer" ) to Caster4
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Unit - Change ownership of Caster4 to (Owner of (Triggering unit)) and Change color
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Trigger - Turn on Explosions <gen>
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Wait 60.00 seconds
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Trigger - Turn off Explosions <gen>
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Unit Group - Add Caster1 to Casters
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Unit Group - Add Caster2 to Casters
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Unit Group - Add Caster3 to Casters
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Unit Group - Add Caster4 to Casters
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Unit - Remove Thunder Clap (for "The King's Hammer" ) from Caster1
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Unit - Remove Thunder Clap (for "The King's Hammer" ) from Caster2
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Unit - Remove Thunder Clap (for "The King's Hammer" ) from Caster3
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Unit - Remove Thunder Clap (for "The King's Hammer" ) from Caster4
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Unit - Change ownership of Caster1 to Neutral Passive and Change color
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Unit - Change ownership of Caster2 to Neutral Passive and Change color
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Unit - Change ownership of Caster3 to Neutral Passive and Change color
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Unit - Change ownership of Caster4 to Neutral Passive and Change color
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Explosions
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Events
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Time - Every 5.00 seconds of game time
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Conditions
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Actions
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Unit - Move Caster1 instantly to ((Position of Avatar) offset by 250.00 towards 0.00 degrees)
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Unit - Move Caster2 instantly to ((Position of Avatar) offset by 250.00 towards 90.00 degrees)
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Unit - Move Caster3 instantly to ((Position of Avatar) offset by 250.00 towards 180.00 degrees)
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Unit - Move Caster4 instantly to ((Position of Avatar) offset by 250.00 towards 270.00 degrees)
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Custom script: call IssueImmediateOrderBJ( udg_Caster1, "ThunderClap" )
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Custom script: call IssueImmediateOrderBJ( udg_Caster2, "ThunderClap" )
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Custom script: call IssueImmediateOrderBJ( udg_Caster3, "ThunderClap" )
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Custom script: call IssueImmediateOrderBJ( udg_Caster4, "ThunderClap" )
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