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Problem: Model sticks to other units in WE

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Well I noticed 2 more things in Matrices:
Code:
Matrices { 0, 5, 6 },

Number 6 corresponds to a helper, a geoset cannot be skinned to a helper. Either remove the 6 or make a bone linked to it (which would be stupid since all the bones are linked to the 6).

One more thing that it's not an error but seems pointless is:
Code:
GeosetAnim {
	static Alpha 1,
	GeosetId 0,
}

I don't see the need to a geoset anim with static alpha 1 (always visible). Don't know if you want to animate it later or something. If it was auto generated, erase it with magos.
 
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