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Number 6 corresponds to a helper, a geoset cannot be skinned to a helper. Either remove the 6 or make a bone linked to it (which would be stupid since all the bones are linked to the 6).
One more thing that it's not an error but seems pointless is:
Code:
GeosetAnim {
static Alpha 1,
GeosetId 0,
}
I don't see the need to a geoset anim with static alpha 1 (always visible). Don't know if you want to animate it later or something. If it was auto generated, erase it with magos.
I have modified model, see attachment. It anyway sticks to everything.
I thought the problem is in matrices but I have looked into Rock Golem model and there is almost the same except that it doesn't stick.
I've attached also reduced Rock Golem model.
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