- Joined
- Jun 15, 2018
- Messages
- 189
How can i prevent units losing agro and backing to region where they are ordered to move-attack?
It is not as problematic with units... When it comes to the hero, after he cast a spell, he totally loses mind and stays in place.
It is not as problematic with units... When it comes to the hero, after he cast a spell, he totally loses mind and stays in place.
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Red 1
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Events
- Time - Elapsed game time is 180.00 seconds
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Conditions
- (Player 1 (Red) slot status) Equal to Is playing
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Actions
- Unit - Create DifficultyLevel Toxic Spider for Player 21 (Coal) at (Center of Red Spawner <gen>) facing (Position of (Triggering unit))
- Wait 2.00 seconds
- Unit - Create (DifficultyLevel - 6) Toxic Spider for Player 21 (Coal) at (Center of Red Spawner <gen>) facing (Position of (Triggering unit))
- Unit - Create (DifficultyLevel - 4) Spitting Spider for Player 21 (Coal) at (Center of Red Spawner <gen>) facing (Position of (Triggering unit))
- Unit - Create 1 Spider Queen for Player 21 (Coal) at (Center of Red Spawner <gen>) facing (Position of (Triggering unit))
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Events
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Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of Red <gen>)