Preserving datas in a struct?

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Uh, just mOved On from GUI to vJass... I found the language much easier to manipulate than the GUI thing but... I still don't knOw several techniques yet...

If i have a timed trigger that loops and the struct is destroyed after each loop, how can i preserve datas such as: Damage(which increases as time increases) and The time elapsed?
 
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