Uh, just mOved On from GUI to vJass... I found the language much easier to manipulate than the GUI thing but... I still don't knOw several techniques yet...
If i have a timed trigger that loops and the struct is destroyed after each loop, how can i preserve datas such as: Damage(which increases as time increases) and The time elapsed?
If i have a timed trigger that loops and the struct is destroyed after each loop, how can i preserve datas such as: Damage(which increases as time increases) and The time elapsed?