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if I understand what you want, then preload is a "controlled lag" - stuff that loads for the first time can cause small lag spike. You simply add unit to the game after... let's say 1 second elapsed game time and through trigger give and remove abilities that cause these lag spikes.
You can do that with units as well - you simply create and then remove the unit immediately.
You're understanding it wrong, preload.. well preload preloads stuff, if you're like making one big spell, and cast it on some point of the game, it lags on first use. Preload does make lag on the start, but if you're using in some point of the game, it no longer lag.
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