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Power of Corruption

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Power of Corruption
By Moyack

OFFICIAL DOWNLOAD (Current version: BETA D)
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Introduction

Power of Corruption is a melee style map which features two customized races: The Naga and the Demons. This project was previously known as Naga Wars, where you played only the Naga race. Due to some request and suggestions from the staff in that time, I decided to do a whole race from scratch in order to put more innovation, replayability and challenge to the Naga which are overpowered in comparison with the standard races. Time has passed and the map has been improved in many ways, now it's 99% vJASS and it features nice spells, abilities and characteristics which, hopefully, will give to the melee style game a new fresh air.


Features
  • A new resource: Devotion points. It can be obtained when you kill enemies from normal players (creeping doesn't give devotion points) This resource can be exchanged by gold or lumber, or saved to get a super unit at your command.
  • Transport units. This feature has been available through neutral buildings, but now this units will be trained by player. They not only serve as transport, they can improve a lot the micro management because they can be used to protect vulnerable units taking in advantage its high resistance against attacks.
  • Item forgers. These special units will be trained by each player. They will have the ability to cast portable shops with items designed to improve temporary the hero units, or units in an area of effect. There are two kind of forgers, magical and weaponry. Magical ones creates items focused in weak armies and the weaponries are focused in improve the Heroes damage and armor.
  • Semihero units. These special units are the gift that you obtain from you god Sargeras for having a good and efficient army. They are called semiheroes for its skills (strength + useful abilities) and they are summoned when you reach 1000 devotion points. The Nagas obtain a Naga Royal Guard and the Demons obtain a Doom Guard. Initially they have the standard abilities, but the idea is to make custom ones for them.
  • Race Attributes. (new feature) Each race will have a common passive ability for all the organic units. In the Naga race, the ability is called Water Essence, which gives to the Naga the ability to increase their hitpoints regeneration when they are on water; and the Demons have the Corrupted Entity ability, which gives to the demons a chance to explode and produce lesser beasts from its bodies if they reach a 10% of its max hitpoints.
Beta Testing, ideas, contribution and credits

- Moyack
- Av3n
- Jigrael
- JetFangInferno
- THE_END
- RedDragon (AKA Dragon9087)
- Red-Bones Ghoul (ideas for Lord of Darkness abilities)


Beta C Changelog (24/12/2007)

New features:
  • New Double Attack ability: Now the Succubus jumps to catch the enemies
  • Added a new unit: Burning Beast. Based on Zalamanders, those ranged units comes to balance the lack of ranged units on tier 1.
  • Diabolics Now have implemented the Treacheous Attack ability, which allows them to move very quickly towards a nearby enemy unit, dealing 100 unfair damage.
  • Improved Lightning Trap Ability: Now this trap deals minor damage to nearby allied units of the trapped ones, and an improved eyecady.
  • Improved AI: Definitely this is not the final (or the best) AI, but enough to have a good time if you play alone.
  • Several bugs fixed.

Beta B Changelog (26/11/2007)
  • Fix the pathability blocker for the BloodFiend Barracks -Fixed-
  • Adding the race upgrades (Healing on water for Naga and Endurance for summoned units in Demons) Incomplete
  • Improve the units and buiding names of this units: Demon Soldier, Sludge Slave, Sea Drake, Shrine of the Dead -Fixed-
  • Improve Naga heroes descriptions -Fixed-
  • Crushing tide ability sometimes don't stop the unit. Check the projectile engine. -Fixed, requires further testing-
  • When a player lose its townhall, the message only show the unit rawcode instead of the unit's name. -Fixed-
  • Added missed credits to Phoenix IV, General Frank and Whitehorn for some resources and ideas. -Fixed-
  • Change the terrain a little bit, in order to reduce bottle necks when units are attacked in some places. -Fixed-
  • Added to the Water Essence the ability water corpse which allow him to avoid 50% of the attacks dealt to it. -Fixed-
  • Brutal Lord's ultimate ability don't affect units very near to him (Thanks to Jigrael's second replay I found the bug) Changing the ability, not working ATM :(
  • Balance Soul Control in Naga Enchantress, it will have mana drain proportional to the controlled unit level. -Fixed-
  • Improve the smooth motion engine -Fixed-
  • Add some abililites to the normal Naga units and demons. Incomplete

Beta A Changelog (22/10/2007):
  • First release
 
Level 15
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Actually I need the following:

* Brainstorm ideas about items for each race
* Brainstorm custom abilities for the semiheroes.

Discussion is open. In order to get the idea about this game, you should try to play against the AI, so you can get a good idea how is the gameplay.

EDIT: Brainstorming ideas about items and semihero units can be done here or in this thread.

Thanks for your support.
 
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Ability ideas for the semi?-heroes. Whats semi-hero?

Item Ideas Naga:

Casket of the Sea - When opened the ground will explode in an underground fountain of water, throwing all demon units, friend or foe, away from the item holder. They take no damage, just gets thrown away. 1 charge, than you have to refil it in townhall or fountain of life/mana maybe.

Ocean Scepter - Pulls water from the sea onto enemy units, damaging and slowing the targeted units for X seconds. Must be near water in order to cast.

I'll see if I can come up with more.

btw: is it possible to get the replay you took the screenshots from?
 
Level 15
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Ability ideas for the semi?-heroes. Whats semi-hero?

Item Ideas Naga:

Casket of the Sea - When opened the ground will explode in an underground fountain of water, throwing all demon units, friend or foe, away from the item holder. They take no damage, just gets thrown away. 1 charge, than you have to refil it in townhall or fountain of life/mana maybe.

Ocean Scepter - Pulls water from the sea onto enemy units, damaging and slowing the targeted units for X seconds. Must be near water in order to cast.

I'll see if I can come up with more.

btw: is it possible to get the replay you took the screenshots from?
Thanks for the suggestions :)

About the replay, thos screenshots were made with an old version of BETA D. I'll do a replay with AIs with the current version.
 
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Item Ideas Demons:

Dark Sand - Throws black sand on enemy units, after 10 seconds the sand will explode. Causing 40 damage for each target and blinding them, causing them to miss for 25% for 4 seconds. 5 charges.

Black Staff - Creates a mist on the entire map, making it harder to see for 15 seconds. This just applies a black filter over a certain time with some transperecy for the enemy units. 1 charge.

Demon Blood - Use on a target creature to make it attack friendly or enemy units, also increases attack rate and damage by 50%.

And also you never answered what semi-heroes were?
 
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And also you never answered what semi-heroes were?
PoC first post said:
Semihero units. These special units are the gift that you obtain from you god Sargeras for having a good and efficient army. They are called semiheroes for its skills (strength + useful abilities) and they are summoned when you reach 1000 devotion points. The Naga obtain a Naga Royal Guard and the Demons obtain a Doom Guard. Initially they have the standard abilities, but the idea is to make custom ones for them.
In addition, in BETA E I will implement that every 10 kills made by the semihero, its max hitpoints and mana are increased in 10%.
 
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