- Joined
- Jan 27, 2016
- Messages
- 89
If a map is edited a lot, with a lot of Objects and triggers being created, as well as many terrain modifications saves and switching hands between users, there appears to be some issue where even if you were to remove all of those objects and triggers. The files performance in the editor would still be worse than expected and the object editor would occasionally crash from deleted objects. My question is, is it possible to fix these issues and how?