• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Get your art tools and paintbrushes ready and enter Hive's 34th Texturing Contest: Void! Click here to enter!

Possible alpha transparency sorting issue?

Status
Not open for further replies.
So I opened a model in the Matrix Eater and saw this in the perspective view:
04364ef216.png


Is this an alpha opacity sorting issue because I've looked otherwise and saw that the grey part is not missing faces.
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
No, they are inverted normals. So you have a one-sided material and these few faces are "upside-down". It's a common issie when copying and flipping a mesh for symmetry. Open the model in MdlVis, select the faces and click Invert Normals (or something like that, the icon is a -1).
 
Status
Not open for further replies.
Top