- Joined
- Oct 25, 2006
- Messages
- 1,175
Hello everyone 
I'm taking some time to work on my hobby projects these days.
One of them required me to analyze what makes a good custom campaign on Warcraft and I thought I'd share it and take the opportunity to ask your point of view on the subject.
This thread contains:
- a poll asking what would be your top 3 most required elements for a good custom campaign
- the break down of the different elements I deemed important for that purpose
- asking your point of view about the subject
The Poll
Please, choose 3 of the following elements as "top required feature" you (as a player) are looking for in a Warcraft custom campaign.
Top 3 doesn't mean what you leave aside shouldn't be good, it means it can be forgiven if your top 3 is top-notch quality level.
Element Breakdown
(there are not ordered by priority)
I'd be glad to hear about:
- any element I might have missed
- any existing element I might have wrongfully described / analyzed
- the difference between RTS/RPG campaigns in the current subject
- your take on that analysis
- anything at all on the subject
See you soon fellas and hope to read from you
I'm taking some time to work on my hobby projects these days.
One of them required me to analyze what makes a good custom campaign on Warcraft and I thought I'd share it and take the opportunity to ask your point of view on the subject.
This thread contains:
- a poll asking what would be your top 3 most required elements for a good custom campaign
- the break down of the different elements I deemed important for that purpose
- asking your point of view about the subject
The Poll
Please, choose 3 of the following elements as "top required feature" you (as a player) are looking for in a Warcraft custom campaign.
Top 3 doesn't mean what you leave aside shouldn't be good, it means it can be forgiven if your top 3 is top-notch quality level.
Element Breakdown
(there are not ordered by priority)
- Custom Models
The campaign features fitting custom models for units and doodads.
- Compelling Gameplay
The gameplay is not aimless or repetitive and has reasons for happening.
- Stylish Cinematic
The campaign features cinematic with action taking place other than units dialoguing.
- Interludes
The campaign features narrative driven map without gameplay.
- Voice Acting
Dialogues have voice acting, even a poor executed one.
- Good Dialogues
The campaign is well written.
- Compelling Story / Plot
I want to reach the end of reach mission to know what's happening in the story.
- Custom Abilities
The available abilities are either fresh and/or really interesting and well implemented.
- Custom Tech Tree
The unit and building roster is fresh and/or well implemented, interesting and fitting the faction theme.
- Memorable Characters
The featured characters are impressive, I can relate to them and I understand their reasons.
- Good Terraining
The terrain has details, there are various biomes, the level of details and map scale is respected.
- Good Rhythm
The story is focusing and what I want to know and there are no lengthiness.
- Compelling Missions
Missions are different from one another and from the usual ones and / or very well implemented.
- Not a Fantasy story
The story does not take place in a medieval, magical, fantasy world.
- Not a Warcraft story
The story is not taking place within the world of Warcraft.
- Alternative Mechanics
There are new game mechanics or the mechanics are different from Warcraft 3.
I'd be glad to hear about:
- any element I might have missed
- any existing element I might have wrongfully described / analyzed
- the difference between RTS/RPG campaigns in the current subject
- your take on that analysis
- anything at all on the subject
See you soon fellas and hope to read from you
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