Help is needed: Yes
As long the "Help is needed" says yes, me and Vercas need help with this trigger.
But if it says no, do it mean that we have got the help, and dosen't need it anymore.
Hello as some of you maybe know me (Darkxs) and Vercas has been working on a map called Pokemon World.
The project is doing great, but now we have a problem...
Vercas has been a great help, but the last trigger I needed him to create was just to could he not create because of he diden’t have the time to make a trigger like that. So here I am with a great map, that is about 90% done, and can't get it done.
So if you got the time, skills and will give me a message that you would like to you our project, and I will send you the map.
Description of the trigger:
When the timer has reach 0, remove the timer. Move all the player owned pokemons to there owners pokebox. Then move all (The trainers) to the waiting place at the arena (I will explain where all those areas are) Then pick 2 random players move the first chosen player to the red corner of the arena, then the second chosen player to the blue corner. Makes there spell withdraw useless, and set (The Trainers) movement speed to 0%. Now create a timer with the name Waiting time: that starts to count down from 60 seconds. If 1 of the players (or both of them) do not summon 1 of there pokemons, the trigger will pick a random 1 from there pokebox and send it out for them. Then set the mana of the trainer who didn’t summon one (if he diden’t) to 0.
when 1 of the players beat 6 of the opponents pokemons, the trigger will give a message. Here is an example: (Name of the winning player) has won... (Name of loosing player) has lost...
Move them both to the wating area and set there movement speed to 100%.
Then the trigger pick 2 new trainers (Not 1 of the players that already as battled) And then the rigger starts all over until there is 6 loosers and 6 winners.
Then the trigger pick 2 random players from the winning players. And do the same thing again.
Then the trigger pick the 1 player there won the battle and the player who dien’t get to battle.
And do the same thing again.
When the battle is over, the trigger gives the message: (Name of the winning player) is the winner!...
I could alsog need a person that knows how to create spells.
So if you can do that and wants to help me let me know.
You will get credits and a great thanks from me (Darkxs) and Vercas.
As long the "Help is needed" says yes, me and Vercas need help with this trigger.
But if it says no, do it mean that we have got the help, and dosen't need it anymore.
Hello as some of you maybe know me (Darkxs) and Vercas has been working on a map called Pokemon World.
The project is doing great, but now we have a problem...
Vercas has been a great help, but the last trigger I needed him to create was just to could he not create because of he diden’t have the time to make a trigger like that. So here I am with a great map, that is about 90% done, and can't get it done.
So if you got the time, skills and will give me a message that you would like to you our project, and I will send you the map.
Description of the trigger:
When the timer has reach 0, remove the timer. Move all the player owned pokemons to there owners pokebox. Then move all (The trainers) to the waiting place at the arena (I will explain where all those areas are) Then pick 2 random players move the first chosen player to the red corner of the arena, then the second chosen player to the blue corner. Makes there spell withdraw useless, and set (The Trainers) movement speed to 0%. Now create a timer with the name Waiting time: that starts to count down from 60 seconds. If 1 of the players (or both of them) do not summon 1 of there pokemons, the trigger will pick a random 1 from there pokebox and send it out for them. Then set the mana of the trainer who didn’t summon one (if he diden’t) to 0.
when 1 of the players beat 6 of the opponents pokemons, the trigger will give a message. Here is an example: (Name of the winning player) has won... (Name of loosing player) has lost...
Move them both to the wating area and set there movement speed to 100%.
Then the trigger pick 2 new trainers (Not 1 of the players that already as battled) And then the rigger starts all over until there is 6 loosers and 6 winners.
Then the trigger pick 2 random players from the winning players. And do the same thing again.
Then the trigger pick the 1 player there won the battle and the player who dien’t get to battle.
And do the same thing again.
When the battle is over, the trigger gives the message: (Name of the winning player) is the winner!...
I could alsog need a person that knows how to create spells.
So if you can do that and wants to help me let me know.
You will get credits and a great thanks from me (Darkxs) and Vercas.
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