- Joined
- Aug 18, 2007
- Messages
- 1,390
Lol, would be so cool, i can make it if we want to 
The filesize of my Pikachu is quite big because the animations are from the wc3 Raccoon (which itself was used in WoW as well), and those animations are very smooth.Yeah, his Pikachu is really nice, with good particle effects, although the size is quite big.
If i get his permission to modify it, modify the texture, to lower the filesize it'll be sure among our models.
Feel free to do so for the project. =)YAY THANX!
xD
yeah, i use this tool with my models, it works just fine, i reduced a model of 40kb to 13kb with it...
If you let me, ill try to make the animation a little bit less detailed, if necessary, and squish the model, to reduce the filesize...
Yixx: You received the map that I sent to you? We can use some triggers, or ideas for our map.
And, HC, I'm learning to make models using free tools now. And nice job, even that it's only a WIP.
thanks manYixx: You received the map that I sent to you? We can use some triggers, or ideas for our map.
And, HC, I'm learning to make models using free tools now. And nice job, even that it's only a WIP.
I never played this map, im curious! lately i have been a modelling bitch...id like to chill and play the version u got, just to take a look at ur systemsYa i received the mapbut it didnt contain that much triggers, i can of course get some parts from it,,
but i am now doing some things again in Jass, to keep the code cleaner and make it easier for me (locals instead of globals)
EDIT: well, not now,, currently,, now = homework =P
@HC: Bulba on second pic looks nice!