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Pokemon RPG

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Omg! that sig is uber nice!
The Koffing looks great! Only the mouth could be done a little better =P,,

Only multi player maps can only have 4 Mb, nog 6 =P,, and we also need some music,, which is already taken care of!
Well, i can see you are being very enthousiast, so,, you wanna be on the team as 3D art?
 
Omg! that sig is uber nice!
The Koffing looks great! Only the mouth could be done a little better =P,,

Only multi player maps can only have 4 Mb, nog 6 =P,, and we also need some music,, which is already taken care of!
Well, i can see you are being very enthousiast, so,, you wanna be on the team as 3D art?
Yeah, 3D art, and sometimes 2D (About custom textures and such...)
The Koffing's mouth was made in Paint, just to make you understand its facing direction. I didn't model it yet. It's gonna look much nicer, dont u worry :razz:
About the filesize, as far as I know this is not a rule, like, "more than 4MB the game will crash". And if the multiplayer version is an add-on, and you can't raise a pokemon in it, much people will already have it downloaded if they raised their pokemon.
 
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Well, if you try to start a map on Bnet with more then 4MB size, it will say something like: File size is too big,,
And since the multi player map will be some add-on, we need to use the exact same models!
So, models at most 3MB please,, (in total,,) Since we also need a map and triggers =P
Music will be optional, and i think IF we use it, it wont be much,,

EDIT: Crewlist updated,,
HappyCockRoach added to 3D art, Wazzz added as Project Manager,,
Project manager is a new place for Wazzz, this is because my time is really little lately, so he will take 'charge' of the project Progress and inform me on new ideas/features,,

@ HappyCockRoach: Whats Your favorite Pkmn?
(Yixx: Kabutops
Wazzz: Gyarados
HFR: Cubone (what else? =P )
Darkxs: Haunter
Lord_of_Sausage: Kangaskhan
thedeathunterxx: ???
Kimpakim7: Charizard
HappyCockRoach: Persian
 
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My favorite one is Persian...ill make it later

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the koffing is shaping itself now... i need to fix the texture mess-ups, make it more detailed, and animate it (the easiest part for this model is the animation)
i cant predict its filesize by now...
 

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Level 16
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That smoke is no photoshop? Cause that would really finish the model once it is almost done!
And it looks little cuby,, (like a cube,, dunno if thats a word),, but that doesnt matter, we have to keep it small,, how big is the size now? And does it already have any animations?
(I actually do NOT want you to make it have more polys,, just to make it less cuby,, only if the filesize so far is already super small =P )

EDIT: Dont answer the questions,, didnt fully read the post ^^
 
dont be picky with me :cry::cry:
lol
Actually it isn't "cuby", maybe it is the screenshot, it is fitting well wc3 quality.
about the filesize. I believe its not gonna be that big. only one bone to animate.
about the photoshop smoke, hell not, I wouldnt waste my time in photoshop to impress my team, lol, these are particles my friend... :thumbs_up:
hope u did like it ill try to finish this guy today

:spell_breaker::spell_breaker::spell_breaker::pal::pal::ned:
(omg nooby smilies)
 
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Well, maybe a little animation for stand (just up and down)
and a walk one (also up and down, only faster and higher/lower)
attack (just going to the front and maybe do some more smoke?)
death (duh)
and of course portrait!!
 
You know, I've been thinking about the map size. Keeping the models as small as possible, I think we could pull off using a custom model for every Pokemon. There is Vex's War3 optimizer. I haven't used it yet, but I know for a fact that it removes the content of the chosen map so it can't be edited again (if you try, it will appear blank, I believe), but can still be used in Warcraft. With that in mind, if you do use it, keep at least one spare copy of the map. You never know if you want to edit something later, and you might even find that you used the wrong settings or something. It would be worth it, though, as it dramatically decreases the filesize of the chosen map.

With that in mind, it would be awesome having a small-sized model for every Pokemon! If you have one, after all, they tend to look out of place compared to other War3 unit models, so I say why not make a model for every single Pokemon? As HappyCockroach has said, he'd be happy to do it!

Now, about the textures. I think that for some units ingame textures could be used. Also, when you say you have a custom texture for Koffing, could it also be used for Weezing? And if so, what about Nidoran (male), Nidorino and Nidoking? What about the other Purple Pokemon (what are they again?)? That would be a good way to re-use the same texture to keep minimal size on the models (even if we do use the Optimizer, I believe that we should try and keep them as small as possible all the same :p).
 
exactly. every purple shit is textured with a 64x64 blp image of 12KB. *jumps for joy*
and of course, I searched the libraries for something about koffing, but its big cartoonish mouth isn't found there.. people won't recognize he was Koffin without it.
yeah, weezing is on the way to go.
it is possible to do the MULTIPLAYER map under 4MB, even without optimizers and 150 pokémon models

TA-DA this is koffing, a stinky pokemon with 64x64 11kb texture
attachment.php

i finished Koffing, animated. i feel like uploading it to the Hive Workshop instead of keeping it locked with us. what do u guys think?
 

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Well, it's your model, so you can do with it as you wish. I think that submitting it to hive would be very good indeed as this is a modding community and we help each other out. However, I feel that submitting just the one on its own would be a bad idea. My opinion is that you should get at least around 3 or 4 models and then submit them all at once. In the end, however, it's up to you entirely.

And what happened to our icons and signatures? Lol, it's all Russian >.<

EDIT: I just thought I should mention I love the screeny of the model! I don't care if it is a little blocky, it's great for what we want (small in the filesize and slightly cartoony :p)
 

HFR

HFR

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Man, 1 day out and lots of posts!
And now we have an 3d modeller!!! You're great, man! Keep making!!
And Yixx, my favorite pokemon now is the Comunist Emblem! he he... (Seriously, it's still
Cuby)

Glory to the Holy Mother Russia!!
 
And the demo will only be given to those who have actually worked on the map in this thread. After all, why would you watch a thread and expect to get any benefits without actually contributing to our idea? It just implies that you want to play the map and not give any feedback. I do believe that the list of ppl to receive such a map would be as follows:
Yixx (No brainer, really :p)
Wazzz (that's me)
HFR (that's my alter-ego if ever I had one :p)
Deathhunter (Terrainer)
Darkxs (2D art)
HappyCockroach (3D art)
Lord_of_Sausage (Triggering + Awesomeness)

...And I think that's about it. One might argue that HappyCockroach is new, but he has already contributed his fair share and has give us a blood-pact that he will model every single pokemon (we all had to give a blood pact where the spilling of our blood symbolizes us living off the energy of the project and tofu).

Which brings up another point. We will also need the Pokemon Gold/Silver models later, HappyCockroach. With that in mind, the filesize needs to be as small as possible (as if you're not already doing that lol), but here's some good news I meant to mention before. I do not believe that the models for the Pokemon require much, if indeed any, animation. Basically, the abilities will be triggered enough to look good and do the job, and we need the filesize to be as small as possible :p

PS: If anyone thinks I was serious when I was talking about the blood-pact, you are a tad foolish.

PPS: When will this god damned Communist theme end?!? I can't see my sig or anything! I hate it!!!!
 
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you guys would get more feed back if you released a demo to the public. But you guys should release a demo to the people who worked on the map, then like a week or two latter you should release it to the public so you can get more feed back =D Because I've been following the thread a bit and that game looks like it will end up being really fun!!

EDIT: Another good idea would be to post the map on a different site, then post a link in one of your earlier threads, but don't tell anyone. So players have to read through it to find it.. That would be funny as hell lol

EDIT1: If you do upload the models you should do it when you get like 10 because then you could make it a map pack =D.

EDIT2: You guys should have a single player one and a multiple player one. I don't know if this is possible but you could try to make it so, players could player a map that is bigger than 4mbs in single player but they could still save their Pokemon and use on the online version. The point of the non-multilayer version would be, a version with more area, like you could add a battle tower and such if you're not going to have that in the online version.
 
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Lol about the other site idea.

Now down to business. If you have been reading through this thread, then surely you'd know I've already suggested the Single Player/Multiplayer feature. It's been a recurring theme. I've mentioned it a lot now. It's going to be a part of the project.

Let me guess, next you're going to suggest that we should have multiple regions, right? Make sure you actually do understand what's going on before making suggestions, plz, as I cannot stand it when someone repeats what I've already said and tries to take credit for it.
 
Gold/Silver Pokemon? you just gotta be kidding me, 150 is a BUNCH let's talk about this later...it's already way difficult to make the first ones fit in 4mb.
as a manager you shouldnt dream that much lol
----
I'm finishing Weezing.
----
one map isn't enough for all the epicness of our project, we should, instead of adding items, pokemons and such, add many maps in which you can load your pokemon, so we're gonna get a huge world...with dynamic dungeons, and this way we can distribute better the pokemon.
Like, in the first map, we don't add Lickitung spots. In the second one there will be a place in which you can hunt them.
 
I tell you, I'm getting f***ing sick of this...

I have already stated, and it has already been agreed, that the single-player aspect will be done over four maps. As you'll notice in my last post, I made the comment of 'what will you suggest next, we do multiple regions?'. The punchline was that I've already mentioned it and we're already doing it.

I understand that 150 models is a lot to start with, but remember these few things:
1) You are able to reuse textures, reducing quite a fair amount off of the overall filesize.
2) You seem to be able to do a model a day. If it takes 250 days to get every model (not including days off, as you may notice), I'm prepared to take that long for a better result. Naturally, I believe you will become faster with the models.
3) Don't knock ingame textures, you may find they have their uses :D
4) When you work on a model, don't think of the huge-ness (it is now a word) of what can (and with me in charge will) be achieved. Think 'I'm going to make this the best I can with the lowest filesize possible'. Or do whatever you've been doing. Whatever that is, it works for you :p
 
I tell you, I'm getting f***ing sick of this...

I have already stated, and it has already been agreed, that the single-player aspect will be done over four maps. As you'll notice in my last post, I made the comment of 'what will you suggest next, we do multiple regions?'. The punchline was that I've already mentioned it and we're already doing it.

I understand that 150 models is a lot to start with, but remember these few things:
1) You are able to reuse textures, reducing quite a fair amount off of the overall filesize.
2) You seem to be able to do a model a day. If it takes 250 days to get every model (not including days off, as you may notice), I'm prepared to take that long for a better result. Naturally, I believe you will become faster with the models.
3) Don't knock ingame textures, you may find they have their uses :D
4) When you work on a model, don't think of the huge-ness (it is now a word) of what can (and with me in charge will) be achieved. Think 'I'm going to make this the best I can with the lowest filesize possible'. Or do whatever you've been doing. Whatever that is, it works for you :p
i'm not a modelling machine. until i get near to finish the 150, we don't even mention gold or silver
 
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Well one thing HappyCockRoach suggested wouldnt be such a dumb thing,, making a seperate map for dungeons, towers, and such,, this would only be a hell of a job with the pkmns, nvm,,
And i actually dont want you to make them all 150, since wc3 has a lot of usefull models, and we need to save as much space as possible,, so for pkmns that we really have no other option/nice model for, those are the ones you can make models for =)
I want to ask you if you can start a beedril/kakuna/metapod after weezing,, since we need it for the demo,, they need only a few animations (every model, not only these)
walk, stand, attack, death (just make it dissapear nice) no need to make any bones for the map, if you want it for uploading on the site it is ok, but rather as little animations as possible (though those 4 are needed),,
 
Yixx raises a good point. However, I'm wondering how many models we could actually fit in. It would seem strange to have some models based perfectly off of Pokemon and then.. others. However, we know you are not a modelling machine (well, I think you are, but not in terms of speed/time), which is why I thoguht of this. We get a couple more modellers. Cockroach could be lead 3D artist and then we'd have a couple others.

And Lord_of_Sausage, sources tell me you have indeed not been told a release date. In fact, I know he told you he has 'so little time', not that he'd release it tomorrow.

Why did you do this? You're breaking my balls, man. Saying things like that breaks my balls, man. Let go of that tight grip you have on my balls, you're breaking them, man.
 
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Aaaah! Cartman Get Out!
But LoS is right, im intending to release it tomorrow! =D
I hope you will all like it! >=D
(I intend to release tomorrow, might become the day after,,)

-Yixx,,-

@ Redscores: Dude! Havent seen you in soo long! =D
How are ya? Like to get informed on the project?
Who ? Who hacked me? =O It is a communist! =O
 
comrade wazz, just chill xD
we dont need any other modeller, I can take care of the models, your Gold/Silver idea is just crazy, let's keep going the way we are, if they want to release the demo, that's good, I'm curious, it's gonna be updated later anyways.
I got a problem, weezing is brighter and grayer than Koffing, and the I cant change the texture efficiently. It looks crappy.
i recolored the skin, 11KB more, not a big problem, if we need it, I change it later.
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It doesn't look that good, I know, I may change the texture.
this is koffin so u see the difference
51042d1238537870-pokemon-rpg-koffinss.png


i was really not happy with weezing...is it better now?
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weezing has a sad face instead of koffing's devilish one
it may need more contrast...
 

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Level 16
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Is there any way you can use in-game textures? That would save alot of size and i personally prefer in-game textures (or hate custom textures, whatever you like to say =P) I can understand that maybe the eyes and the mouth have to be custom, but if you can, i would like the most to be in-game,,
 
Sounds cool. i really don't think my models are that bad, they may look messy in the portrait, but you've got an amazing set of models made by blizzard, if anything.

It is hard to find a custom texture to metapod which won't make it look like too realistic like a treant's or ancient's and neither make it look bad.
i chose the dryad texture.
i'm still gonna do the eyes, and fix the most i can this texture wrapping.
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Level 16
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The shape looks nice! Maybe fix the wrap,,
Maybe some idea: Make a custom texture with loads of eyes, sad, normal, angry, so you can use that one for each Pkmn, and as much in-game textures further (of course we CAN have some custom textures! =P,, just where possible not =)
But maybe the eyes-texture is an idea? And just alfa everything around it,,
 
This metapod is not gonna be 10KB big. i guess
thats an awesome idea! when they attack they will make angry eyes, and etcetera...
ill implement this.
i'm lucky that koffing never changes his angry look, either weezing its sad one.

EDIT:
here it is. once I make this eye better, every pokemon's eyes will be improved as well! :grin::grin::grin:
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:cute::cute:

EDIT: I added 4 more polies so it looks much better now
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:thumbs_up:

EDIT: Im gonna finish the signature...
Project Leader
Yixx <=== Kabutops


Project Manager
Wazzz <=== Gyarados

Art 2D:
Darkxs <=== Haunter

Art 3D:
HappyCockroach <=== Persian

Terrain:
thedeathhunterxx <=== what is it?
Wazzz

Triggering:
Yixx
Lord_of_Sausage

Other Help:
Wazzz
HFR <=== Cubone
Lord_of_Sausage <=== Kangaskan
 

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thanks again heheh
Metapod is finished and animated. im gonna add some dust particles when it "walks", so its 100%. in the animations it seems like putting a lot of effort in every movement it achieves.

i think ill release the models directly to the model resource section and u get it there ok?
sometimes im willing to never release them in THW and just have them to us, but ive gotta be kind. xD

EDIT: which attachment points you guys need?
ill add Overhead, Origin, what else?
 
Dude, we were always going to include the Gold/Silver Pokemon. It's part of the project, and we're not abandoning it. However, like Yixx said, we don't need models for every pokemon, as there are some great ingame models for what we want to do (e.g. that Ariados will prlly be a Spider model or Nerubian, something like that).

With the Pokemon Gold/Silver models, it allows us to increase the playability of the game without drawing out capturing just 150 Pokemon over 4 maps. And who knows? Maybe another modeller would be helpful.

Nice Metapod model, I like it!
 
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Demo!

@ HappyCockRoach: 4 Polys? Are you insane That is way too much extra size!,, haha just kidding, it looks great! So are you gonna make the eye-texture? (i think it 128x128 should be enough for only some eyes)
 
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ROFLMAO this was (not) funny!!!
until now i was havin an empty april 1st... lol

about the texture, yeah 128x128 containing small complements to in-game textures, so I don't need to make a texture just because of a little detail...

The metapod's anims are so wtfpwnage lol shall i release Koffing, Weezing and Metapod already at the model section?
 
Patience, my friend. Posting only 3 would be a little bit hasty. BTW, I think HappyTauren is happy to help us with model compression, could help us a LOT with the impending filesize issue.

BTW, I didn't get to telling you about your Weezing model. It's super sexy :p. Come to think of it, Weezing is more so that colour, isn't he?

And 'tis agreed. When you finish the first 150 models (if, indeed, we need that many :p), we shall wait a couple of days and then we discuss the Gold/Silver models. Anywayz, we'll prlly fit your models in over time, mainly because we'll most likely get more of the map done a lot quicker as soon as the bulk of the systems and such are done.
 
HappyTauren is helping us? =D
yay, happiness is never enough

yeah, I couldnt post the models now cuz there is a shared texture named "emotion.blp", containing all types of eyes and little thingies that go in pokemons that use in-game textures, and its not finished yet...

What model now? I guess im going to Bulbasaur, cuz the thunder lizard changing scale as bulbasaur is AWFUL just AWFUL
and also cuz hes the #1
 
Well, the Thunder Lizard model will (for now) suffice, but we don't have a Kakuna model, perhaps that? After all, you just did a Metapod, why not kill two birds with one stone?

And then we should probably see about the Beedrill and Butterfree... do you feel ready to do those bad boys (they will, in my opinion, be tough)? Also, a decent model for Ratata and Pidgey would be required at some point :p
 
Ok, kakuna is a piece of cake.
If fearie dragon model isnt good enough to buterfree, i model it =)
beedril! war3 needs a flying insect model. Id love to model beedril too.
rattata is a bit more difficult, but i can get it done.
Pidgey will probably be an edited hawk, or something like that, I think the beastmaster's hawk fits pidgey well, then I can enhance the hawk in order to make pidgeotto and pidgeot.
ok, bulbasaur is after all these buddies.
 
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