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Pokemon RPG

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So, the Weredragon has a more lizard like appearance. So does the Skink model, yet we're not using that. The Weredragon model looks nothing like Charmander, not even with the widest stretch of the imagination. Satyr is the best choice. However, there is a model on hive based off of the Satyr model which is made to be more demonic. I don't reccomend using it unless we're sure we have plenty of room as the Satyr model will easily satisfy. Also, the face of this model looks weird. Anyway, here is the link:

Imp - The Hive Workshop - A Warcraft III Modding Site

There's also this one, but it holds a sword:

Demon Satyr - The Hive Workshop - A Warcraft III Modding Site

As for the Rock Golem cut in half, I would have loved for that model to have a portrait that we could use. In fact, that was my first choice. Mainly because the top half does look exactly like Geodude. Meh, my Mountain Giant portrait was just a suggestion, anyway, and also a method of letting you guys know how to get the portraits in case you didn't before. I'm for either option, personally, but would like to see the top half of the Golem take action.

Also, remember, when changing the Height of the unit, you have to set their movement to hover or fly for it to take effect.
 
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Ok, were getting a nice discussion here, =)
First i'd like to say: Avoid custom imports where it is possible! Cause we need to save as much space as possible!
Second: When you propose a model, please look at its file size! That worm, Darkxs, is 474 kb (or so)!! That is WAY too much!! The worm Wazzz proposed was 20-40 kb (dont really remember),, even though it is not that good, it is a nice and small model which quite resembles caterpie (Built of balls and green),, And the dune worm,, ever looked at its animations? They look crap! It is a model that Blizzard couldnt finish (I think),, but even though its not finished,, still use it =P

The weredragon, looks nice, only not for charmender/chameleon,, It is like a huge sasquatch with a pig nose! =P
They dont have to look exactly like them! We just want people to know they are them,, not that they see em and say: "Hey those look exactly like charmender and charmeleon, too bad they make the other models look crap!"
The rat model could do,, it is about 80 kb,, a little big, but not that important,, cause it could also be used for raticate,,

So: AVOID CUSTOM MODELS =),, thank you

@HFR: OMG! Its pkmn platinum!! =O

@ Ike_Ike: We gonna use your idea (for geadude), the portrait has no back (the mountain giant portriat =P ),, i just said it to Wazzz, and he said: Omg! DONT use it then!!! =P
 
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Wazzz - As for your comment on the Worm model, come on! It looks just like a Weedle or a Caterpie, and gives us a different model from the Dune Worm (although, there's nothing wrong with using the same model with different colouring, something you don't seem aware of). As for the Giant Sand Worm model, that is completely unnecessary and far to oversized.

Darkxs - Look Wazzz if there's nothing wrong with using the same model with different colouring, then why do we not just use the Durn Worm model for them both, that way we don't have to import any models for them.
I only suggested the Giant Sand Worm because of Yixx said it would be good with something diffrent. (I diden't see that the file size of it was that big 0.0)

Wazzz - All in all, are you coming up with alternative suggestions because you actually think they're better, or is it just because you want all the credit for choosing the models? I'm not taking a shot at you, but plz seriously consider why you'd come up with, for example, the Red Weredragon model for Charmander when the Satyr is very suitable.

Darkxs -
1. I do not want any credits for making the model selectio, I just want to do it.
2. I am comming up with alternative suggestions for Charmander, because I never have liked the ide of using the satyr as Charmander.
3. I have only suggested the Red Weredragon model because of it looks like the Red Dragon model. But okay for me if you think that the satyr model is our best choice. Then it is going to be the satyr.

(Next time you wanna tell me something Wazzz, think for a second, before just assume what I am doing. Okay? I must say that your last post:
All in all, are you coming up with alternative suggestions because you actually think they're better, or is it just because you want all the credit for choosing the models? I'm not taking a shot at you, but plz seriously consider why you'd come up with, for example, the Red Weredragon model for Charmander when the Satyr is very suitable.
pissed me off! I have never said that my suggestions where better then anyones. So plz seriously consider what you are saying to other people)

Edit: I am working on some new icons for you Yixx. And if you diden't see it I have found a nice looking picture which could be used for map-preview (If you want that of cause) Ohh... And when do you want me to create the Pokemons can't wait :)
 
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Yeah right, i still dont know what particle emiters are,, but dont mind telling me xD

@ Darkxs, i think it is ok ;)
I was thinking of some shining thing (probably seen Kakuna use Harden too much -.- )
But this is also great! =D

EDIT: Posts today are really suckass,, nothing nice,new or fun to discuss, thats why
RE-EDIT: @ kimpakim7: More improvements on the skin of trainer
Some more details on the jacket, like a little better zipper, some more colors, (and other base color please, i dont really like the green =P)
Some more details on the jeans, maybe something that it looks old and that it looks like it has been worn alot?
SNEAKERZ! =D,, i want SNEAKERS!

The skin for the Villager is very basic and it's hard to get more detailed sneakers. I'll change the skin for the pokemon trainer maybe even do some CnP from real jeans!
 
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Here is my first Pokemon/hero icon:

(I have seen all of those models before HFR and I think that Yixx have too. But you can never be sure ;))

Edit: Can't we just use the Durn Worm for both Caterpie and Weedle? Plz -.-''
 

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HFR

HFR

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The model that Wazzz found is better. And, Yixx, Kimberly doesn't has the models anymore. In the chat, yesterday, I asked her, and said that she made an Charmander (>.>) and a Charmeleon (<.<), But all of they are...
Lost forever, whitout chances of rescue... >.> <.<...

That's the life... But we have to keep with the project and use dragons...
 
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Yeah i immediately sent her an PM yesterday, and se answered back very quickly, saying that she changed computer, losing some hard disk space and so on,, well,, too bad,, but we got the Red Dragon, and Skinned Satyr (Darkxs made a red skin of Satyr without weapon,,)
 
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Boring fights

I've thought a little about this, so here's a post :p

The fights in the pokemon games always disappointed me. There was no real tactic in it, and most figths were just like One move - one kill. What i think we should, is firstly reducing the ammount of damage, each move can do, and remove all the 1hit KO moves (etc, Fissure). Then, we should reduce the damage bonus by matchmaking (Matchmaking = Bonus/reduced damage on some elements, Fire attacks on Water pokemons, etc). So it goes like this:

Pokemon has 2 types that reduces damage - 0% damage.
Pokemon has 1 type that reduces damage - 50% damage.
Pokemon is neutral to attack - 100% damage.
Pokemon has 1 type that is weak - 150% damage.
Pokemon has 2 types that is weak - 200% damage.

That way, the fights would be longer, and you won't just go the "one of all pokemons" tactic. Would add some more difficult to the game, wich i thought would be cool.

But im not the leader of the project, Yixx is, so i let him decide.
 
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@ Darkxs, i dont know if i need icons for Pkmn really, cause switching Pkmn is going through Dialog,,
Maybe for buying pkmn (like you could with game coins, not saying there will be a game corner!, just making an example!) But that would not include all Pkmn,, Just stick with attacks for now, if i need Pkmn icons ill tell you! ;)

Bout the damage reduction idea
Might be some idea, i dont know how fast the current fights will go, cause the stats arent done yet and also HP isnt as it should be yet,,
 
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Ok,, Catch system,,
You use an item,,
Check if the Pokemon is from a trainer, (A boolean, which i set when you encounter a trainer) Lets call it 'AvailableBool'
(If possible, only use this bool one time so i can easily change when i implent it)
Make a calculation for catch rate (depending on ball type, Level of Pokémon, Status of Pkmn (Freeze, Sleep) and so on,, ill link you to it in a min,, if i can find it,,
http://www.serebii.net/games/capture.shtml
(Catch rate mentioned here is depending on the Pokémon type, ill figure something out for that,, lets keep it on 45, that is enough for now,, il maybe make a trigger for that myself,, just do like this:
  • Trigger - Run Catch Rate Thing Trigger
  • ------ This trigger sets catch rate ------
  • Set Rate = Rate * Catch Rate
  • ------ you know what im getting at ------
That sort of thing should do it,, and then in that trigger just do:
  • Set Catch Rate = 45
Then ill modify it when i know how to calculate ;)
 
Changing the damage reduction percentages won't really change the strategy. At all. Additionally, causing attacks to do 0% damage against 2 type disadvantages is op (as they already have things like Electric doesn't effect Ground and such).

The real strategy, I believe, comes from fighting an ultimately powerful team. Basically, in the old Pokemon games, sure, there wasn't much strategy. But that's simply because you could get to a certain level when you just began to literally fly through the Pokemon League. However, there will be multiple leagues (2 or 3), the final being ultimately powerful. With that said, you'd have to strategically (yes, strategically) go through the Ultimate 4 in the final most one followed by the Pokemon Champion.

The thing about Pokemon, though, is that once you figure out what Pokemon are easy to train, you generally get them to boost up easily. For example, if I were to have a Kabutops, I would easily level up by plowing through Wild Pokemon till he ran out of PP, then I'd simply be able to restore him and proceed to plow some more. However, with Pokemon like Omaster, it is really difficult to do that, even with decent moves. That's because Omaster is really suited for longer battles, while Kabutops is designed to simply pwn quickly. How do you decide which one is better? Well, would you rather quickly train Kabutops to an ultimate level to find that it can't really last that long in a battle, or would you rather slowly train a more durable Pokemon? That's about as strategic as it gets.

So, yes, there is a lack of strategy in games, you are certainly spot on there, LordofSausage. But changing the damage percentage reductions won't make it better. If anything, it would make it worse. There must be another way, but when you think about it, keep in mind that there are offensive Pokemon (easy to train, but can't really take a hit) and defensive Pokemon (take longer to train, but can last longer in battle, especially with the right moves ;D).
 
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I dont think there is an easy way to let you see what Pkmn are Deffensive and which are Offensive,,
Also, i know 1hit 1kill is boring, but i dont know how we would make it different efficiently without phucking everything up,,
Also, you saw the System Request? (Above?)
 

HFR

HFR

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Actualy, the stronger the pokemon, the slower it gains exp. So,stronger pokemons take longer to evolve, as the starting pokemon evolve faster than the strong and slower than the weak, bug and traded pokemon. By the way, I got the second badge today! Gardenia couldn't hold the mighty of HFR!
 
Lol, HFR :p

A couple more things on the offensive/defensive pokemon. It was just an obersvation I made about the stats of a Pokemon. Also, it's noticable from how easy to train a Pokemon is. For example, an offensive pokemon will be able to kill opponent after opponent providing it's with one or two hit(s) each time, but a defensive pokemon would take a little longer unless it had a decent technique to attack with + type advantage. It's not something that can be shown, but is rather something to be observed (also, different technique combinations provide different strats. For example, if you are fighting a Pokemon that has no chance against your heavily offensive pokemon and you have Swords Dance, use Swords Dance as much as possible so you can plow through their Pokemon swiftly, especially with an attack like Quick Attack or Mach Punch!).

Also, as for the fights being 'boring', I think it would become boring if you were slowly training by fighting weaker Pokemon that were given a chance to fight back, even without type advantage. I think the primary part of Pokemon is the fact that some battles, if not most, are dealt with swiftly. The multi-player aspect will contribute more to interest, however :p.
 
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Well, i thought a little about it. The solution might be, to increase the level of the encountered pokemons, if the fighter is higher. So for example, if you train a level 6 pokemon in a level 3 Area, the pokemons you encounter will be level 7-8 instead. Ofcause, with a maximum level, so you won't encounter a level 90 ratatta in the starting area o_O.

It should simply just be more challenging.

Yes, i saw the system request, Yixx, but i might first be able to finish it next monday, because im going to my dad today, and i forgot to send the file >.<. And i got a pretty long way back, if i want to send it again (23 kilometers >.<). Sorry : /

//Oftopic//
I got my Battlefield Heroes Beta key yesterday :D :D :D
Damn it's awesome (when you don't get owned <.<)
 
Lord, that is possibly one of the best ideas ever, and I really really would love for it to work, but think about this: What if you had strong pokemon then just decided to start training up a weak pokemon? Also, if they were always a level higher than you, that would be a little too difficult and make training a little, if anything, boring :p. So, how would you make it so that you could have a weaker pokemon have a chance?
 

HFR

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I don't know what he said, but... whatever, in the map we could name the pokemon? Like in the game, you can name him an different one. We can make this using an system that the player write the name he want, like "-name: Sparky" and the pokemon uses that name, like an hero:

Sparky

Level 30 Pikachu
 
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Impossible! =(
There is no way (Jass AND GUI) to change the Proper Name of a Hero, the only way is replacing the hero, which would give a hell of a damn job,, and it would still be premade names,, Sorry HFR,,
 
Lol, just read where the name change thing started. I have sooo wanted to be able to change the proper name of a hero via triggers, but it is, sadly, impossible. And as far as I know there is no such program that will allow you to do this (as it was mentioned as one of the most wanted things fans wanted to see in the next Warcraft 3 patch).

BTW, I never mentioned this before, but I too started playing Pokemon Diamond, and am enjoying it when I can. The third leader, however, is pretty hard considering I've put off training my pokemon other than in trainer battles lol. However, I am buffing up and using the VS seeker to continuously fight a Gyrados (those things give shit loads of exp.!). Where you up to, HFR? We gotz to have a race lol!
 
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in the pokemon RPG, are you considering implementing a VS seeker ???

not sure how it would exactly work, but it would add a nice edge...and its better than having pokemon in beggener areas level increase as gameplay progresses..

Its always been, that after the game ( well in silver and gold version anyway..) that everyone gets stronger after beating the game.
 
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@Wazz: My cartridge don't work anymore!!!! I try to play and... nothing happens... Best stick with the new Fire Emblem and Mario Hoops 3 on 3.... (I can't forget that music... Ohhh ohhh, ahhh ahhh, ohhh....)
Back in the names, this is an minor thing, the guys wouldn't kill us just because of the names...
 
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Hello everyone I just want to show you all Yixx's new Pokemon RPG Signature (He requested me to do)
Tell me what do you think?
 

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Level 8
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You are on it
Wazz is too.
I am the second, right under Yixx.
Kimpakin isen't registered as a official member, that is why i den't add him.
I looked the crew up at the start of this page.
 
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