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Pokemon Map help

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Level 13
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Oct 16, 2010
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737
Ok I'm making a pokemon map (cool right..) and the first evolution has different spells named after pokemon moves. the second evolution also has these same moves, I've made it work so that i click the evolve ability and if the pokemon is high enough level it will evolve. BUT! I want to make it so that it keeps the spells at the levels which you picked, rather than the skill points to be reset. Any ideas?
 
Level 20
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Jul 14, 2011
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Depends on how you morph your First pokemon to your Second Pokemon (Or Evolved). Do you remove the first unit and create another one? Or Unit - Replace? or some of the Morph Abilities?

How many pokemons you have? How many pokemons a player can have?... Why don't you evolve your pokemons automatically when they level up instead of using a skill for that?
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
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27,258
You need to store which abilities the player learned and then recall them after evolving so you can learn all the abilities for the player using script.

An easy way would be a list of abilities. You just itterate through the list learning all the abilities it contained.
 
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