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Moderator
05:39, 30th Jul 2010
ap0calypse: Rejected
ap0calypse: Rejected
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(2 ratings)
Approved
Movement

Events


Unit - A unit enters Name Region <gen>

Conditions


Or - Any (Conditions) are true



Conditions




(Owner of (Entering unit)) Equal to Player 1 (Red)




(Owner of (Entering unit)) Equal to Player 2 (Blue)




(Owner of (Entering unit)) Equal to Player 3 (Teal)




(Owner of (Entering unit)) Equal to Player 4 (Purple)




(Owner of (Entering unit)) Equal to Player 5 (Yellow)




(Owner of (Entering unit)) Equal to Player 6 (Orange)

Actions


Unit - Move (Entering unit) instantly to (Center of Pokemon Center <gen>)
ill keep that in mind to balance out the pokemon and your right about blaziken its a bit too strong. and please do show me the map with the pokemon center it would be awesome to have one.
do you know another way to get it because the map is protected and nothing appears in the editor. and also i would need help finding the average of all the heroes.
okay but i still need to know how to get the average of hero levels so i can create creeps at that level.
Get Average
Events

Time - Every 10.00 seconds of game time
Conditions
Actions

Set Average = 0

Set Temp_Group = (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 1 (Red) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 2 (Blue) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 3 (Teal) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 4 (Purple) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 5 (Yellow) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 6 (Orange) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 7 (Green) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 8 (Pink) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 9 (Gray) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 10 (Light Blue) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 11 (Dark Green) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 11 (Dark Green) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Temp_Group = (Units owned by Player 12 (Brown) matching (((Matching unit) is A Hero) Equal to True))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player 12 (Brown) slot status) Equal to Is playing


Then - Actions



Set Average = (Average + (Hero level of (Picked unit)))


Else - Actions

Custom script: call DestroyGroup (udg_Temp_Group)

Set Average = (Average / (Number of players in (All players controlled by a User player)))
thanks royy your name is in credits too btw =) and professor i plan to make terrain changes throughout the game and have bonuses to the type of pokemon according to the terrain.
mhh every time i try to host this in b .n et i get the message : Game not found.
can some1 explain this to meeh?


