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Please Answer this!

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What is the best map?...


The map with an EPIC TERRAIN like SoTP but very laggy cause of too much imported doodads or doodads..

Or with the map that has no TERRAIN at all like Warlock but NO LAG at all.. and even the slowest computer, warlock is not lag..
 
The lag i mean don't come from Trigger Leaks...

The lag i mean is when you just walking around a map and your camera got lag..

Can you give how to reduce lag?... That's my WORST PROBLEM in my new map..
Poorly coded systems and spells can also cause low frame rates and lag spikes.

That's why new mappers are encouraged to start with smaller projects first, gather experience and then, when they learned enough to do proper scripting, start bigger projects.
 
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Does FPS is affected also by the Warcraft Resolution?..

Because i discovered that one thing that contributes also to the low fps is to apply a custom camera every second.. like 3000 Distance to the target.. but if you use Default camera FPS gets high..
 
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Does FPS is affected also by the Warcraft Resolution?..

Because i discovered that one thing that contributes also to the low fps is to apply a custom camera every second.. like 3000 Distance to the target.. but if you use Default camera FPS gets high..

Simple answer to that is yes. I think playing in a low resolution makes FPS higher.
 
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So doest the camera system i use cause also lag?..

Please tell how to fix this problem..

All suggestions related to Warcraft Lag except from Trigger Leaks is VERY WELCOME!...

It depends if the Camera is well done and leakless, it wont lag. But if the camera is poorly made, well... you know what will happen.

And also maybe mind showing the trigger so we can actually know on WHAT we are gonna fix?
 
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I don't need to post the trigger IT IS VERY SIMPLE..

Anyway it don't use any Points.. just setting the Distance to target AoA Field View

We cannot guess on what we are gonna fix. Yes, it is simple but how if the trigger is differently done. It might be easy for you but not for others so please mind showing your trigger. We are helping you but rejecting our offer.
 
We cannot guess on what we are gonna fix. Yes, it is simple but how if the trigger is differently done. It might be easy for you but not for others so please mind showing your trigger. We are helping you but rejecting our offer.

yup u like posting the same thing. lol jk u probably didnt refresh the page this time haha
 
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Ok


Every 0.03 seconds

If condition

Player_Ready[1] Equal to True

Then

Camera - Set Player 1 camera Angle of Attack to 295 for 0 seconds
Camera - Set Player 1 camera Distance to the target to 3000 for 0 seconds
Camera - Set Player 1 camera Rotation to 90 for 0 seconds


Thats it!.. In a ONE TRIGGER..

Ok heres my observation...

When i activated it.. the FPS is 10 -12
When i deactivated it.. the FPS is 15 - 18

So i activate it not every second but just once.. heres the result

DISTANCE TO THE TARGET- 3000 FPS is 10 - 12

DISTANCE TO THE TARGET - Default distance FPS 15 - 18..
 
No, I am typing and when I submitted then I suddenly saw your post.

thats what i said lol

@neo_sluf
http://www.hiveworkshop.com/forums/miscellaneous-tutorials-456/how-easily-post-triggers-163285/

u do know u can lock the camera to a target unit right ?
this seems to be a very small part of the problem it could be something else in ur map.
try to disable all of ur triggers and see if the lag is still there. if it is it is probably a problem w a model with 2 many polies / 2 many things being displayed on the screen at once.
 
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Ok


Every 0.03 seconds

If condition

Player_Ready[1] Equal to True

Then

Camera - Set Player 1 camera Angle of Attack to 295 for 0 seconds
Camera - Set Player 1 camera Distance to the target to 3000 for 0 seconds
Camera - Set Player 1 camera Rotation to 90 for 0 seconds


Thats it!.. In a ONE TRIGGER..

Ok heres my observation...

When i activated it.. the FPS is 10 -12
When i deactivated it.. the FPS is 15 - 18

So i activate it not every second but just once.. heres the result

DISTANCE TO THE TARGET- 3000 FPS is 10 - 12

DISTANCE TO THE TARGET - Default distance FPS 15 - 18..

Maybe activating those camera both in 0 seconds caused your FPS to get high. Try setting their time differently then if that didnt work I suggest just experiment with the resolution in the Warcraft and see what fits you.
 
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@neo_sluf
http://www.hiveworkshop.com/forums/miscellaneous-tutorials-456/how-easily-post-triggers-163285/

u do know u can lock the camera to a target unit right ?
this seems to be a very small part of the problem it could be something else in ur map.
try to disable all of ur triggers and see if the lag is still there. if it is it is probably a problem w a model with 2 many polies / 2 many things being displayed on the screen at once.

And you are right, you can lock the camera to the unit.....

@neo
To explain more neo on what death (my mortal rival when it comes to duplicate posts XD), here is the trigger for locking a camera to a unit:

  • Camera - Lock camera target for Player 1 (Red) to (Triggering unit), offset by (0.00, 0.00) using Default rotation
Just configure the trigger for the camera to get to your hero.

Remember also that if a trigger can be simplified, do so because longer it is maybe it will cause unexpected lags.
 
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If the OP also has a problem with laggy SotP then it is not a problem limited to his camera system.
If it is an office computer or something along those lines it may as well have w7, 4gb ram and no gpu or some of those "integrated graphic solutions" that barely run the aero theme.
 
Really my problem here is about Low FPS...

Just getting suggestions from you guys... anything!

As long as it is about Low FPS...

On how do i solve this problem.. please dont war on this i need suggestions and

DONT GO OFF TOPIC
You haven't even answered our questions yet and also you don't seem to cooperate with us trying to help you, so I don't really see a point in this.
We can't help you without informations.
 
Really my problem here is about Low FPS...

Just getting suggestions from you guys... anything!

As long as it is about Low FPS...

On how do i solve this problem.. please dont war on this i need suggestions and

DONT GO OFF TOPIC

zwiebelchen is right in what he said.

when we tell u what can be causing it we need answers of what u have tried for our examples.
We need facts on what happens to help u.
if u want to listen to what we have to say and answer any questions we have then everyone can help. otherwise ur on ur own.

Also yelling or typing in all caps is pretty rude IMO to the ppl that are trying to help
 
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Ok.. anyway i am also confused on what you want..

I just tell you my computer, the camera system and what are results on testing it..

My Map is not a SoTP like...

The topic has been gone a bit far away..

Let me repeat and rephrase my question..

What do you prefer?.. A Map with Epic Terrain but very laggy due to many doodads and imported stuffs or
A Map with no Terrain At all but with no lagg..

SoTP Environment vs Warlock Environment.. pls. dont' tell the gameplay and Single Player.. just what do you prefer..

I don't mean to make a war on those Great Maps.. i just make them an Example..
 
i prefer a game that doesnt lag. i wont play it if it lags. but u can have a ton of terrain and doodads before it will cause any lag. theres plenty of maps with over 8k trees / other stuff and they dont lag.

wasnt ur whole question about y u get such crappy FPS ?
if its on every map then its ur pc. if its only on ur map its ur map thats the cause. it could be tons of things. main being poorly designed triggers.
 
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Ok.. anyway i am also confused on what you want..

I just tell you my computer, the camera system and what are results on testing it..

My Map is not a SoTP like...

The topic has been gone a bit far away..

Let me repeat and rephrase my question..

What do you prefer?.. A Map with Epic Terrain but very laggy due to many doodads and imported stuffs or
A Map with no Terrain At all but with no lagg..

I don't mean to make a war on those Great Maps.. i just make them an Example..

I prefer a lagless game. And just some tips if you are gonna make a game, I have also discover that when in an area of the map there are many activities happening and also HQ doodads, for unknown reason maybe your FPS will drop.

But mostly it is in HQ terrain.
 
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its not an unknown reason. wc3 is an old game. the engine is old so when to high of a poly count is displayed on ur screen at the same time ( HQ doodads, spec effects, units, and anything else that is graphical) it will lag. u will get an FPS drop.

And that is why we prefer both lagless game with no HQ terrain. But believe it or not, that is the reason.
 
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