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How hard is this going to crash?

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Hi, for my ORPG, I used JGNP to blow up the map to the maximum (4x original max amirite?), shrunk all units to 1/3 so more can be fit in (equavalent to 12x playable area now) and shrunk all doodads where necessary. I'm already at 20,000 doodads even though I've not even terrained half the map yet. Looking at a 50k or 60k when its done.

My question before going further is: How hard is this going to crash? Or will it just be crippling lag for like 10 minutes then everything fine again? Also, is it going to fry all PCs made before 2010?

While I'm realistic and expect this to crash any junk made in web1.0, will this be so gamebreakingly laggy that I should just enlarge everything again and be happy with a less realistic environment?
 
It depends. I suggest terraining the entire map, and then adding only the necessary doodads. Then you can add more in later versions. This could cause jumbo frame lag on older computers since the whole shrinking method is kind of like setting FarZ higher. More objects will be in view since the FarZ is going to stay at 5k, so it might cause a bit of lag. (Mostly if it is a 3rd/1st person camera, if it is standard game view it should be fine)

It will mostly just take a long time to load, I don't think it will really lag much during the gameplay unless you have doodads spammed or alter them constantly in some way.

EDIT: Oh, you did the whole minimizing thing. Interesting. =)
 
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