# Player Count

#### Klann

Level 9
I'm trying to make a Mob count limit; Constant-number x (number of playing and user controlled player)

my problem is i can't find the right trigger to set the number of players.

#### Razwerd

Level 5
Create a player group variable and make this trigger (My player group is called User_Players):

• Reset User Group
• Events
• Map initialization
• Conditions
• Actions
• Player Group - Remove all players from User_Players
• Player Group - Pick every player in (All players controlled by a User player) and do (If (((Picked player) slot status) Equal to Is playing) then do (Player Group - Add (Picked player) to User_Players) else do (Do nothing))
You should also run this trigger every 5 seconds to see if anyone has left the game.

Last edited:

#### Rozll0rt

Level 6
what do you mean count of units. Do you say like the number of units that are your ally is equal to the number of units of your enemy?

#### Razwerd

Level 5
I forgot to tell you that if you want it to calculate the units spawned you need to create an integer variable(since it takes integer variables in arithmetics) like this one (Mine is AmountOfPlayers):

• Set AmountOfPlayers = (Number of players in User_Players)

#### Dr. Boom

Level 16
Peon Power!

Moin moin =)

• Player Group - Pick every player in (All players) and do (Actions)
• Loop - Actions
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• ((Picked player) controller) Equal to User
• ((Picked player) slot status) Equal to Is playing
• Then - Actions
• Set Integer = (Integer + 1)
• Player Group - Add (Picked player) to PlayerGroup
• Else - Actions
@ Rawerd: Player Groups except the (All Players)-Player group create a leak, same as (Number of Player in User_Players). Also this Do Nothing action should be deleted ._.
Edit: The integer variable is your player number variable btw

Greetings and Peace
Dr. Boom

#### Klann

Level 9
ok thanks guys +rep

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